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AK Error: Unknown game object ID.
AK Error: Unknown game object ID.
AK Error: Unknown game object ID.
app-homebrew
app-homebrew
Unofficial game/app
app-ps2game
app-ps2game
PS2 Game
app-system-fw_unknown
app-system-fw_unknown
App from firmware (Unknown FW version)
app-system-fw505
app-system-fw505
app-system-fw505
assert-create sparse buffer fail
assert-create sparse buffer fail
create sparse buffer fail (vHostBufferManager.pas, line 263)
assert-is-not-gpu-addr
assert-is-not-gpu-addr
Assert Is not GPU Addr vHostBufferManager.pas
assert-ps4_gpu_regs
assert-ps4_gpu_regs
ps4_gpu_regs.pas
assert-SCE_AUDIO_OUT_PARAM_FORMAT_S16_8CH
assert-SCE_AUDIO_OUT_PARAM_FORMAT_S16_8CH
SCE_AUDIO_OUT_PARAM_FORMAT_S16_8CH ps4_libsceaudioout.pas
assert-sparse
assert-sparse
sparse not support for host vHostBufferManager.pas
assert-sparse-buffer
assert-sparse-buffer
issues-sparse-buffer
assert-sparseBinding
assert-sparseBinding
EAssertionFailed: sparseBinding not support vHostBufferManager.pas,
assert-srbuffer
assert-srbuffer
EAssertionFailed: Assertion failed (srBuffer.pas, line 568)
assert-srLayout-inconsistent_res
assert-srLayout-inconsistent_res
srLayout-inconsistent_res
assert-todo-_is_sparce
assert-todo-_is_sparce
assert-todo-BeginRenderPass
assert-todo-BeginRenderPass
BeginRenderPass
assert-todo-CCB-non-supported
assert-todo-CCB-non-supported
assert-todo-cmdBuffer
assert-todo-cmdBuffer
TODO (vCmdBuffer.pas)
assert-todo-ps4_gpu_regs
assert-todo-ps4_gpu_regs
assert-todo-tiling_idx
assert-todo-tiling_idx
TODO tiling_idx:Thick_1dThick
assert-vFlip
assert-vFlip
issue-vFlip
assert-vHostBufferManager
assert-vHostBufferManager
vHostBufferManager.pas
assert-videodrv
assert-videodrv
assert-videodrv
assert-vimagetiling
assert-vimagetiling
assert-vimagetiling
assert-vMemory.pas
assert-vMemory.pas
vMemory.pas
assert-vRender
assert-vRender
Assertion failed vRender.pas,
Assertion Failed (res == 0)
Assertion Failed (res == 0)
Assertion Failed (res == 0) in function LockHolder RaiseException
ASSERTION: ret == SCE_OK
ASSERTION: ret == SCE_OK
ASSERTION: ret == SCE_OK
behaviour-stuck
behaviour-stuck
Game stucks without crash (temp label)