Olofsson: Audiovisual Programming - Immersive Technologies
In this course we will explore the effects of repetitive and minimally changing patterns in computer audio and graphics. We will study how to overload our senses with stroboscopes, drone and trance music, perceptual illusions, beating sines, tunnel effects and mesmerizing fractal-like landscapes - all using hardware commonly available in clubs and theaters. The aim is to create immersive audiovisual compositions for experiencing altered states of mind and present these at the end of the semester. The software in use will be Unity and SuperCollider. Bring your own laptop. The course requires no background in computer programming and will be taught in English.
room111, UdK, medienhaus, kleistpark
- 27oct 14-16: introduction and overview
- 03nov 14-16: basic supercollider, basic unity
- 10nov 14-16: more supercollider, more unity
- 17nov 14-16: whitney
- 24nov 14-16: phasing
- 01dec 14-16: network
- 08dec 14-16: more network
- 15dec 14-16: advanced network (note: this week in room 214)
- 05jan 14-16: present own project idea + vr
- 12jan 14-16: own projects (midi, mic, fft)
- 19jan 14-16: own projects (record, movies, animation, sonogram)
- 26jan 14-16: own projects (grid, mic trig, camera, fft terrain)
- 02feb 14-16: own projects (more kinect, more fft)
- 09feb 14-16: project presentation
links to previous semesters... https://redfrik.github.io/udk00-Audiovisual_Programming/