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@redcamel It is an animation model of ROME, but please be careful as the model itself has problems as well.
For example, the front and back of the model's polygons are reversed. This is a model problem.
It is displayed if you force gl.disable (gl.CULL_FACE), but it should not be processed by glTF Loader.
Add parsing for GLTF multimorph targets
this problem like screenshot.
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