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Add parsing for GLTF multimorph targets #509

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redcamel opened this issue Feb 5, 2019 · 3 comments
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Add parsing for GLTF multimorph targets #509

redcamel opened this issue Feb 5, 2019 · 3 comments
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@redcamel
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redcamel commented Feb 5, 2019

Add parsing for GLTF multimorph targets
this problem like screenshot.

  • just primitive multi morph
  • multi morph animation
    image
@redcamel redcamel added the dev label Feb 5, 2019
@redcamel redcamel added this to the master_V3.0 milestone Feb 5, 2019
@redcamel redcamel self-assigned this Feb 5, 2019
redcamel added a commit that referenced this issue Feb 9, 2019
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redcamel commented Feb 9, 2019

current state

image
resolved base morph. but not yet multi morph target animation.

@redcamel redcamel mentioned this issue Feb 9, 2019
@cx20
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cx20 commented Feb 9, 2019

@redcamel It is an animation model of ROME, but please be careful as the model itself has problems as well.
For example, the front and back of the model's polygons are reversed. This is a model problem.
It is displayed if you force gl.disable (gl.CULL_FACE), but it should not be processed by glTF Loader.

@redcamel redcamel modified the milestones: master_V3.0, master_V4.0 Mar 3, 2019
redcamel added a commit that referenced this issue Mar 6, 2019
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redcamel commented Mar 6, 2019

@cx20 I finally solved the multi-morph target animation problem.
Test link

@redcamel redcamel closed this as completed Mar 6, 2019
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