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- Easy texture and render target
- Custom shaders with #inlcude support
- Static & dynamic vertex/index buffers with custom format
- Rendering sorted by material
- Models (load OGRE format)
- Skeleton Animation (load OGRE format) with smooth fade
- Particle system
- Debug draw lines and shape
- Physics (with CANNON.js)
- Water with real reflection
Try the demo: https://redclock.github.io/webgl-engine/test.html