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Possible bug on calculation of eye position #21

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rogermiranda1000 opened this issue Apr 10, 2024 · 1 comment
Open

Possible bug on calculation of eye position #21

rogermiranda1000 opened this issue Apr 10, 2024 · 1 comment
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@rogermiranda1000
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Some users reports that the eye position does not correspond with the real one.

As this part is calculated on the module, there could be a problem there.

@rogermiranda1000 rogermiranda1000 added the bug Something isn't working label Apr 10, 2024
@rogermiranda1000
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This is the part that calculates the x-y coordinates:

left->Gaze.x = this.scaler!.EyeExpressionShapeScale(pxrShape[(int)BlendShapeIndex.EyeLookIn_L] - pxrShape[(int)BlendShapeIndex.EyeLookOut_L], EyeExpressions.EyeXGazeLeft);

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