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Mar 15, 2010
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#!BPY | ||
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""" | ||
Name: 'WebGL JavaScript (.js)' | ||
Blender: 244 | ||
Group: 'Export' | ||
Tooltip: 'WebGL JavaScript' | ||
""" | ||
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# -------------------------------------------------------------------------- | ||
# ***** BEGIN GPL LICENSE BLOCK ***** | ||
# | ||
# Copyright (C) 2010 Dennis Ippel | ||
# | ||
# This program is free software; you can redistribute it and/or | ||
# modify it under the terms of the GNU General Public License | ||
# as published by the Free Software Foundation; either version 2 | ||
# of the License, or (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License | ||
# along with this program; if not, write to the Free Software Foundation, | ||
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
# | ||
# ***** END GPL LICENCE BLOCK ***** | ||
# -------------------------------------------------------------------------- | ||
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__author__ = "Dennis Ippel" | ||
__url__ = ("http://www.rozengain.com") | ||
__version__ = "0.1" | ||
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__bpydoc__ = """ | ||
For more information please go to: | ||
http://www.rozengain.com | ||
""" | ||
import Blender | ||
from Blender import * | ||
import bpy | ||
import bpy | ||
import os | ||
from Blender.BGL import * | ||
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EVENT_NOEVENT = 1 | ||
EVENT_DRAW = 2 | ||
EVENT_EXIT = 3 | ||
EVENT_EXPORT = 4 | ||
EVENT_BROWSEFILE = 5 | ||
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file_button = Draw.Create("") | ||
engine_menu = Draw.Create(1) | ||
export_all = None | ||
exp_normals = Draw.Create("") | ||
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def export_scenejs(class_name, mesh): | ||
s = "var BlenderExport = {};\n" | ||
s += "BlenderExport.%s = function() {\n" % (class_name) | ||
s += "return SceneJs.geometry({\n" | ||
s += "type: \'%s\',\n" % (class_name) | ||
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vertices = "vertices : [" | ||
indices = "indices : [" | ||
indexcount = 0; | ||
print len(mesh.faces) | ||
for f in mesh.faces: | ||
vertices += "[%.3f,%.3f,%.3f],[%.3f,%.3f,%.3f],[%.3f,%.3f,%.3f]," % (f.verts[0].co.x, f.verts[0].co.y, f.verts[0].co.z,f.verts[1].co.x, f.verts[1].co.y, f.verts[1].co.z,f.verts[2].co.x, f.verts[2].co.y, f.verts[2].co.z) | ||
indices += "[%i,%i,%i]," % (indexcount,indexcount+1,indexcount+2) | ||
indexcount += 3 | ||
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indices += "],\n"; | ||
vertices += "],\n"; | ||
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s += vertices | ||
s += indices | ||
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if(exp_normals == 1): | ||
s += "normals : [" | ||
for v in mesh.verts: | ||
s += "[%.3f, %.3f, %.3f]," % (v.no.x, v.no.y, v.no.z) | ||
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s += "],\n" | ||
if (mesh.vertexColors): | ||
s += "colors : [" | ||
for face in mesh.faces: | ||
for (vert, color) in zip(face.verts, face.col): | ||
s += "[%.3f,%.3f,%.3f,%.3f]," % ( color.r / 255.0, color.g / 255.0, color.b / 255.0, color.a / 255.0) | ||
s += "]\n" | ||
if (mesh.faceUV): | ||
s += "texCoords : [" | ||
for face in mesh.faces: | ||
s += "[%.3f,%.3f],[%.3f,%.3f],[%.3f,%.3f]," % (face.uv[0][0], face.uv[0][1], face.uv[1][0], face.uv[1][1], face.uv[2][0], face.uv[2][1]) | ||
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s += "]\n" | ||
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s += "});\n};" | ||
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return s | ||
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def export_native(class_name, mesh): | ||
s = "var BlenderExport = {};\n" | ||
s += "BlenderExport.%s = {};\n" % (class_name) | ||
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vertices = "BlenderExport.%s.vertices = [" % (class_name) | ||
indices = "BlenderExport.%s.indices = [" % (class_name) | ||
indexcount = 0; | ||
print len(mesh.faces) | ||
for f in mesh.faces: | ||
vertices += "%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f,%.3f," % (f.verts[0].co.x, f.verts[0].co.y, f.verts[0].co.z,f.verts[1].co.x, f.verts[1].co.y, f.verts[1].co.z,f.verts[2].co.x, f.verts[2].co.y, f.verts[2].co.z) | ||
indices += "%i,%i,%i," % (indexcount,indexcount+1,indexcount+2) | ||
indexcount += 3 | ||
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indices += "];\n"; | ||
vertices += "];\n"; | ||
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s += vertices | ||
s += indices | ||
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if(exp_normals == 1): | ||
s += "BlenderExport.%s.normals = [" % (class_name) | ||
for v in mesh.verts: | ||
s += "%.3f, %.3f, %.3f," % (v.no.x, v.no.y, v.no.z) | ||
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s += "];\n" | ||
if (mesh.vertexColors): | ||
s += "BlenderExport.%s.colors = [" % (class_name) | ||
for face in mesh.faces: | ||
for (vert, color) in zip(face.verts, face.col): | ||
s += "%.3f,%.3f,%.3f,%.3f," % ( color.r / 255.0, color.g / 255.0, color.b / 255.0, color.a / 255.0) | ||
s += "];\n" | ||
if (mesh.faceUV): | ||
s += "BlenderExport.%s.texCoords = [" % (class_name) | ||
for face in mesh.faces: | ||
s += "%.3f,%.3f,%.3f,%.3f,%.3f,%.3f," % (face.uv[0][0], face.uv[0][1], face.uv[1][0], face.uv[1][1], face.uv[2][0], face.uv[2][1]) | ||
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s += "];\n" | ||
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return s | ||
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def export_glge(class_name, ob): | ||
print "export_glge" | ||
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def event(evt, val): | ||
if (evt == Draw.QKEY and not val): | ||
Draw.Exit() | ||
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def bevent(evt): | ||
global EVENT_NOEVENT,EVENT_DRAW,EVENT_EXIT | ||
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if (evt == EVENT_EXIT): | ||
Draw.Exit() | ||
elif (evt== EVENT_DRAW): | ||
Draw.Redraw() | ||
elif (evt== EVENT_EXPORT): | ||
out = file(file_button.val, 'w') | ||
sce = bpy.data.scenes.active | ||
ob = sce.objects.active | ||
mesh = Mesh.New() | ||
mesh.getFromObject(ob.name) | ||
class_name = ob.name.replace(".", "") | ||
data_string = "" | ||
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if (engine_menu.val == 1): | ||
data_string = export_native(class_name, mesh) | ||
elif(engine_menu.val == 2): | ||
data_string = export_scenejs(class_name, mesh) | ||
elif(engine_menu.val == 3): | ||
data_string = export_glge(class_name, mesh) | ||
elif(engine_menu.val == 4): | ||
data_string = export_copperlicht(class_name, mesh) | ||
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out.write(data_string) | ||
out.close() | ||
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Draw.PupMenu("Export Successful") | ||
elif (evt== EVENT_BROWSEFILE): | ||
Window.FileSelector(FileSelected,"Export .js", exp_file_name) | ||
Draw.Redraw(1) | ||
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def FileSelected(file_name): | ||
global file_button | ||
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if file_name != '': | ||
file_button.val = file_name | ||
else: | ||
cutils.Debug.Debug('ERROR: filename is empty','ERROR') | ||
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def draw(): | ||
global file_button, exp_file_name | ||
global engine_menu, engine_name, exp_normals | ||
global EVENT_NOEVENT, EVENT_DRAW, EVENT_EXIT, EVENT_EXPORT | ||
exp_file_name = "" | ||
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glClear(GL_COLOR_BUFFER_BIT) | ||
glRasterPos2i(40, 240) | ||
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logoImage = Image.Load(Get('scriptsdir')+sys.sep+'AS3Export'+sys.sep+'AS3Export.png') | ||
Draw.Image(logoImage, 40, 155) | ||
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engine_name = "Native WebGL%x1|SceneJS%x2" | ||
engine_menu = Draw.Menu(engine_name, EVENT_NOEVENT, 40, 100, 200, 20, engine_menu.val, "Choose your engine") | ||
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file_button = Draw.String('File location: ', EVENT_NOEVENT, 40, 70, 250, 20, file_button.val, 255) | ||
Draw.PushButton('...', EVENT_BROWSEFILE, 300, 70, 30, 20, 'browse file') | ||
exp_normals = Draw.Toggle('Export normals', EVENT_NOEVENT, 40, 45, 200, 20, 0) | ||
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Draw.Button("Export",EVENT_EXPORT , 40, 20, 80, 18) | ||
Draw.Button("Exit",EVENT_EXIT , 140, 20, 80, 18) | ||
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Draw.Register(draw, event, bevent) | ||
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#filename = os.path.splitext(Blender.Get('filename'))[0] | ||
#Blender.Window.FileSelector(write_obj, "Export", '%s.js' % filename) |