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patch58 #59
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patch58 #59
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reimakesgames
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Feb 2, 2023
* working-start * Feature 14 (#16) * inspecting animation handler * removed print statements * states for viewmodel * Feature 11 * 0.2.0-alpha changelogs * 0.2.1 * 0.2.2 * Patch #21 (#22) * add #23 (#24) * 0.2.3-rc.1 * UpdateModifiers function and state fix * view/world hide * 0.2.3-rc.2 * local unit testing (#27) added local unit testing * switch to aftman (#31) * pull * liars * Feature35 (#44) * basic crosshair * extended API for crosshair added more code quality fixes for crosshair. * quick instance fix fixed QuickInstance returning wrong type * feature41-42-43-49 (#50) added ragdolling, tool dropping, tool pickup, and gui * feature-47 added types and stuff * patch55 * patch46 should fix issues regarding: * reloading while inspecting and the inspect animation not canceling * inspecting while reloading isn't blocked * patch51-52 (#57) * type add * server guid feature * client guid feature and viewmodel fix * patch58 (#59) fixes vfx breaking down * patch61 (#62) fixes DX for OOP based classes * 0.3.0-rc.1 [0.3.0] - 2022-11-16 Added - Crosshair Class CLOSES #35 - Character Ragdolling CLOSES #41 - Tool Dropping CLOSES #42 - Tool Pickup CLOSES #43 - Tool Select Gui CLOSES #49 - Tool GUID CLOSES #52 - Pseudo Types CLOSES #47 Changed - View model table references CLOSES #51 - Ejection smoke and bullet is instantaneous now CLOSES #58 - CI manager from Foreman to Aftman CLOSES #29 Fixed - Tool Pickup checks CLOSES #55 - Inspect and Reload priority conflict CLOSES #46 - QuickInstance return type (DX) CLOSES # - Internal types (DX) CLOSES #47 - Class properties in methods not appearing (DX) CLOSES #61 * Squashed commit of the following: commit 755c2af Author: rei <reimakesgames.dev@gmail.com> Date: Thu Nov 17 17:58:37 2022 +0800 update workflows commit 5251379 Author: rei <reimakesgames.dev@gmail.com> Date: Wed Nov 16 21:50:18 2022 +0800 0.3.0 (#63) [0.3.0] - 2022-11-16 Added - Crosshair Class CLOSES #35 - Character Ragdolling CLOSES #41 - Tool Dropping CLOSES #42 - Tool Pickup CLOSES #43 - Tool Select Gui CLOSES #49 - Tool GUID CLOSES #52 - Pseudo Types CLOSES #47 Changed - View model table references CLOSES #51 - Ejection smoke and bullet is instantaneous now CLOSES #58 - CI manager from Foreman to Aftman CLOSES #29 Fixed - Tool Pickup checks CLOSES #55 - Inspect and Reload priority conflict CLOSES #46 - QuickInstance return type (DX) CLOSES # - Internal types (DX) CLOSES #47 - Class properties in methods not appearing (DX) CLOSES #61 * 0.3.1 * feature67 (#69) equipping animation * patch68 (#70) * patch71 (#73) * Patch 72 file cleanup (#74) * removed prints * unit tester update * remove old labeller.yml * fix * Patch 76 build data (#78) * add * bruh * Patch77 debug display (#81) * debugger ui * Patch 80 Shits and Gigs (#82) * 0.4.0-rc.1 * patch84 update library (#86) * Patch85 Delta Camera (#88) * fix * placement fixes * patch 87 perf fix (#89) * fix * fix 2 * patch 90 raycast origin (#92) * patch 91 sfx handler (#93) * 0.4.1-rc.1 * 0.4.0 (#83) (#95) # [0.4.0] - 2022-11-19 ### Added - Weapon equipping animations CLOSES #67 - Debug gui (FPS, Ping, Version) CLOSES #77 - Build metadata folder CLOSES #76 - Merge PR commenter CLOSES #80 ### Changed - Some accesses are now sanitized CLOSES #71 - Unit Testing is now simplified CLOSES #72 ### Removed - Some print statements CLOSES #72 - Workflow scripts CLOSES #68 * 0.4.1-rc.2 fuck you git * ah ma gah * init-docs (#100) * init-docs i hate vercel, mkdocs, and literally everything else that makes it so hard to just host a simple static site IS THERE ANYTHING THAT AUTOMATES DEPLOYING A STATIC SITE TO VERCEL?????????? * update * oh my fucking god * update-docs * fix requirements..txt * add wally.lock * Docs organization (#101) * reorganise * documentation * typo * add issue templates (#111) * add community standards files (#103) (#112) this adds the community standards files to the project no license because no license means default copyright law applies © 2022 reimakesgames, All Rights Reserved. * 0.5.0 (#121) * swap directory * update dependencies (#113) * update wally * delete build * update unit test suite * basic util * add spring class * add miscellaneous spring models * add changelogs system * add debug system * add runner scripts * Feature/114 use promises (#115) * chore: 🙈 add sourcemap.json to gitignore * feat: use promises * fix changelogs :init() to .init() * renamed debug.lua -> performance.lua * add animator class * fix types for luau lsp * rename instance -> fastInstance * secured animator class calls * add viewmodel class * number linear interpolator * Animator:PlayAnimation properties parameter fix * add Viewmodel:LoadDictAnimations * viewmodelHandler basic struct * combatSystem basic struct * update main client script * fix goofy gun bobbing * keybinds lookup table * keybind handler * fix server script and keybinds handler loader * slow walking * basic viewmodel dynamics * Update Selene from 0.21.1 -> 0.24.0 * add a catch for failed loads and saves * fix selene complaints * more viewmodel dynamics * remove console noise * diff tool * secured keybindsHandler server calls * fix serial, deserial in keybindsHandler client * fix keybindsHandler references * fix broken keybinds handler * ADS test * mapPing module * ping keybind * utilize mapPing * webhook class * discord webhook class * date and time format class * activity handler * use activity handler * added a silencer for webhooks * gun vfx * basic firing * better lerp 🚗🚓🚓🚓🚓🚓🚓🚓🚓🚓🚓🚓🚓🚓🚓 * Animator docs * fix broken mkdocs dependency * fonts module (for marketplace fonts) * revamped map pings * silenced the wench (selene) * ping optimize * crosshair demo * isRealNumber bug fix * add documentation to isRealNumber * movementHandler * utilize movementController * version * shut up selene --------- Co-authored-by: Luka <47296785+lukadev-0@users.noreply.github.com> * Contributer Add * changelogs --------- Co-authored-by: Luka <47296785+lukadev-0@users.noreply.github.com>
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fixes vfx breaking down