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Update to libgdx 1.9.7-SNAPSHOT. Better ignore artifacts file for iOS. #1

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merged 1 commit into from May 14, 2017

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haxpor
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@haxpor haxpor commented May 12, 2017

  • moe 1.3+ is compatible with libgdx 1.9.6+ and recommended to use that version, in this case modified it to
    be 1.9.7-SNAPSHOT thus will solve crash error on iOS as it cannot find
    relavent .a libraries files as should be built and copied to
    respective directory inside ios/xcode/native/ios (tested on simulator
    and iOS device with Xcode 8.3)
  • Updated .gitignore file to ignore artifacts file which will be
    generated when build the project for iOS. Due to those files are large
    in size in multiple of MBs. It's better not to include them in source
    tree. This also ignored user's data inside Xcode project file too.

This tested on Android Studio 2.3.1.

iOS.

- moe 1.3+ is compatible with libgdx 1.9.6+, in this case modified it to
  be 1.9.7-SNAPSHOT thus will solve crash error on iOS as it cannot find
  relavent .a libraries files as should be built and copied to
  respective directory inside ios/xcode/native/ios (tested on simulator
  and iOS device with Xcode 8.3)
- Updated .gitignore file to ignore artifacts file which will be
  generated when build the project for iOS. Due to those files are large
  in size in multiple of MBs. It's better not to include them in source
  tree. This also ignored user's data inside Xcode project file too.

This tested on Android Studio 2.3.1.
@reime005
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Thank you. Maybe there is a way to hide the development team id from the xcode project? Or we keep it/put a pseudo id there

@haxpor
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haxpor commented May 14, 2017

There might be a way to do that cleanly, and it might introduce high cost in maintain for a long run as every build Xcode will save such information everytime. But all in all, I think it's perfectly fine to keep that, new users will need to select a proper team to build the app at last anyway.

@reime005 reime005 merged commit b3dc1fa into reime005:master May 14, 2017
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2 participants