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Sprite update. Minor bugs fixed. Animation maker update 1.3 - Add copy and paste animation all frames function Minor update and bug fixed. Animation Update. Animation Update. Minor update. - Add some missing files and functions to arcade mode. Arcade Mode and Animation System 0.2.9 - More work on arcade mode and animation system. - Minor bugs fixed. Arcade Mode and Animation System 0.3 - More work on arcade mode and animation system. - Minor bugs fixed. Sprite update. Sprite and animation update. Arcade Mode and Animation System 0.3.1 - Change to main menu scripts Choosing arcade mode in the main game now will crash the game when start battle. Arcade Mode and Animation System 0.3.2 Choosing arcade mode in the main game now will crash the game when start battle. Arcade Mode and Animation System 0.3.3 - Improve map source reading codes. - Minor bugs fixed. Choosing arcade mode in the main game now will crash the game when start battle. Arcade Mode and Animation System 0.3.3 - Improve map source reading codes. - Minor bugs fixed. Choosing arcade mode in the main game now will crash the game when start battle. Minor update. Choosing arcade mode in the main game now will crash the game when start battle.
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animation maker/data/animation_maker_ui/helper_parts/head_helper.png
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Folder containing animation maker script and related ui image data. | ||
Folder containing animation maker script and related ui image data. | ||
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# Control Manual | ||
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## Control with selected part(s) | ||
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Left Click = Select part | ||
Shift + Left Click = Add part to the list of current selected parts | ||
CTRL + Left Click = Unselect part | ||
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Right Click = Place select part at the mouse location | ||
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CRTL + C or Copy P button = Copy selected parts | ||
CRTL + V or Paste P button = Paste selected parts | ||
CRTL + ALT + C or Copy F button = Copy current frame | ||
CRTL + ALT + V or Paste F button = Paste current frame | ||
Page Up = Increase selected parts' layer | ||
Page Down = Decrease selected parts' layer | ||
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W or S or A or D = Move selected parts based on pressed button (W = Up, S = Down, A = Left, D = Right) | ||
Q or E or Click/Hold Mouse Wheel = Rotate selected parts | ||
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Mouse Wheel Up or Down = Change scale selected parts | ||
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Delete = Delete selected parts | ||
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Flip H button = Flip horizontal selected parts | ||
Flip V button = Flip vertical selected parts | ||
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P1 All Button = Select all p1 parts (Work with CTRL or Shift click in the same way as click part) | ||
P2 All Button = Select all p2 parts (Work with CTRL or Shift click in the same way as click part) | ||
P All Button = Select all parts (Work with CTRL or Shift click in the same way as click part) | ||
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Reset Button = Reset rotate and flip selected parts | ||
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## Top Most Button UI | ||
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New Button = Create new animation | ||
Save Button = Save all animation to file (The animation file is in parentfolder/data/animation/generic for now) | ||
Size Button = Change sprite size | ||
Side (4th) Button = Change sprite direction | ||
Rename Button = Rename animation name | ||
Duplicate Button = Duplicate current animation to a new one | ||
Export Button = Export current animation to png files | ||
Delete Button = Delete current animation | ||
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## Second Row Button UI | ||
CRTL + Z or Undo Button = Undo last change | ||
CRTL + Y or Redo Button = Redo last change | ||
Enable Button = Enable or disable the current frame from playing and saving | ||
Clear Button = Remove all parts in the current frame | ||
Copy A Button = Copy all frames of the current animation | ||
Paste A Button = Paste all frames of the current animation | ||
Speed Button = Change animation preview play speed | ||
Default Button = Change the current frame to the default frame | ||
Center/Joint Button = Change position input to use either center of the part sprite or specific joint position | ||
Joint Button = Show or hide joint | ||
Grid Button = Show or hide grid | ||
Play Button = Preview animation | ||
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## Animation Property List UI | ||
Left Property List = A list of animation property (apply to all frames) | ||
Right Property List = A list of frame property (apply to only that frame) | ||
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## Body Helper UI | ||
W1 Button = Main Weapon (typically right hand side of the character in sprite) | ||
W2 Button = Sub Weapon (typically left hand side of the character in sprite) | ||
S + Number Button = Special parts | ||
E + Number Button = Effect | ||
DE + Number Button = Damage Effect | ||
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"Name","Common","Attack","Properties" | ||
"Unarmed","1hand","punch", | ||
"Sword","1hand","slash", | ||
"Greatsword","2hand","slash","power" | ||
"Shortsword","1hand","pierce", | ||
"Dagger","1hand","pierce","parry" | ||
"Spear","1hand","pierce","holdfront" | ||
"Club","1hand","smash", | ||
"Mace","1hand","smash", | ||
"Great Mace","2pole","smash","power" | ||
"Flail","1hand","smash", | ||
"Hammer","1hand","smash", | ||
"War Hammer","2pole","smash","power" | ||
"Handaxe","1hand","slash", | ||
"Greataxe","2pole","slash","power" | ||
"Halberd","2pole","slash","holdfront" | ||
"Pike","2pole","pierce","holdfront" | ||
"Glaive","2pole","slash","power" | ||
"Whip","1hand","slash", | ||
"Quarterstaff","2pole","slash","power" | ||
"Sling","1hand","shoot","cancelable,timing_2_1" | ||
"Blowgun","1hand","shoot","cancelable" | ||
"Javelin","1hand","shoot","cancelable,timing_2_2" | ||
"Throwing Axe","1hand","shoot","cancelable,timing_2_2" | ||
"Longbow","1hand","shoot","cancelable,timing_2_2" | ||
"Shortbow","1hand","shoot","cancelable,timing_2_3" | ||
"Greatbow","1hand","shoot","cancelable,timing_2_1" | ||
"Light Crossbow","2pole","shoot","cancelable" | ||
"Heavy Crossbow","2pole","shoot","cancelable" | ||
"Repeater Crossbow","2pole","shoot","cancelable" | ||
"Arbalest","2pole","shoot","cancelable" | ||
"Stone","1hand","shoot","cancelable,timing_2_2" | ||
"Composite Bow","1hand","shoot","cancelable,timing_2_3" | ||
"Matchlock Musket","2pole","shoot","cancelable" | ||
"Arquebus","2pole","shoot","cancelable" | ||
"Blunderbuss","2pole","shoot","cancelable" | ||
"Flintlock Musket","2pole","shoot","cancelable" | ||
"Flintlock Pistol","2pole","shoot","cancelable" | ||
"Matchlock Pistol","2pole","shoot","cancelable" | ||
"Kite Shield","shield","bash","block" | ||
"Buckler","shield","bash","parry" | ||
"Round Shield","shield","bash","block" | ||
"Tower Shield","shield","bash","block" | ||
"Heater Shield","shield","bash","block" | ||
"Pavise Shield","shield","bash","block" | ||
"Spiked Shield","shield","bash","block" | ||
"Aspis Shield","shield","bash","block" | ||
"Oval Shield","shield","bash","block" | ||
"Parry Dagger","shield","slash","parry" | ||
"Parry Club","shield","smash","parry" | ||
"Barrier Shield","shield","bash","block" | ||
"Egyptian Shield","shield","bash","block" | ||
"Long Egyptian Shield","shield","bash","block" | ||
"Tribal Shield","shield","bash","block" | ||
"Unarmed","1hand","Punch", | ||
"Sword","1hand","Slash", | ||
"Greatsword","2hand","Slash","power" | ||
"Shortsword","1hand","Pierce", | ||
"Dagger","1hand","Pierce","parry" | ||
"Spear","1hand","Pierce","holdfront" | ||
"Club","1hand","Smash", | ||
"Mace","1hand","Smash", | ||
"Great Mace","2pole","Smash","power" | ||
"Flail","1hand","Smash", | ||
"Hammer","1hand","Smash", | ||
"War Hammer","2pole","Smash","power" | ||
"Handaxe","1hand","Slash", | ||
"Greataxe","2pole","Slash","power" | ||
"Halberd","2pole","Slash","holdfront" | ||
"Pike","2pole","Pierce","holdfront" | ||
"Glaive","2pole","Slash","power" | ||
"Whip","1hand","Slash", | ||
"Quarterstaff","2pole","Slash","power" | ||
"Sling","1hand","Shoot","cancelable,timing_2_1" | ||
"Blowgun","1hand","Shoot","cancelable" | ||
"Javelin","1hand","Shoot","cancelable,timing_2_2" | ||
"Throwing Axe","1hand","Shoot","cancelable,timing_2_2" | ||
"Longbow","1hand","Shoot","cancelable,timing_2_2" | ||
"Shortbow","1hand","Shoot","cancelable,timing_2_3" | ||
"Greatbow","1hand","Shoot","cancelable,timing_2_1" | ||
"Light Crossbow","2pole","Shoot","cancelable" | ||
"Heavy Crossbow","2pole","Shoot","cancelable" | ||
"Repeater Crossbow","2pole","Shoot","cancelable" | ||
"Arbalest","2pole","Shoot","cancelable" | ||
"Stone","1hand","Shoot","cancelable,timing_2_2" | ||
"Composite Bow","1hand","Shoot","cancelable,timing_2_3" | ||
"Matchlock Musket","2pole","Shoot","cancelable" | ||
"Arquebus","2pole","Shoot","cancelable" | ||
"Blunderbuss","2pole","Shoot","cancelable" | ||
"Flintlock Musket","2pole","Shoot","cancelable" | ||
"Flintlock Pistol","2pole","Shoot","cancelable" | ||
"Matchlock Pistol","2pole","Shoot","cancelable" | ||
"Kite Shield","shield","Bash","block" | ||
"Buckler","shield","Bash","parry" | ||
"Round Shield","shield","Bash","block" | ||
"Tower Shield","shield","Bash","block" | ||
"Heater Shield","shield","Bash","block" | ||
"Pavise Shield","shield","Bash","block" | ||
"Spiked Shield","shield","Bash","block" | ||
"Aspis Shield","shield","Bash","block" | ||
"Oval Shield","shield","Bash","block" | ||
"Parry Dagger","shield","Slash","parry" | ||
"Parry Club","shield","Smash","parry" | ||
"Barrier Shield","shield","Bash","block" | ||
"Egyptian Shield","shield","Bash","block" | ||
"Long Egyptian Shield","shield","Bash","block" | ||
"Tribal Shield","shield","Bash","block" |
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