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Collection of extension methods for the XAML WriteableBitmap
This is a Unity Project for HoloLens used in the #HoloTouring conference sessions Real World Holographic App Development by Rene Schulte presented at DevSum 2016, Unite Europe 2016 and NDC Oslo 2016.
C# implementation of a real-time Smoothed Particle Hydrodynamics (SPH) physics fluid simulation engine.
Multi-Layer Perceptron Feedforward neural network. Backpropagation and Genetic learning algorithm. Plus WinForms UI.
ARExperiments with Google ARCore
This is a Unity Project for HoloLens used in the conference sessions by Rene Schulte presented at Build 2018 and more. http://rene-schulte.info
in the last year
in private repositories
Feb 12 – Feb 21
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