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_history_list.voice.filename will be None if Voice Sustain is on #1228
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This time, with 6.99.13.2758: |
Please reopen an issue when you add a comment like this, so I can find it more easily. |
Sorry, I'm a newer to Github and didn't find the reopen button |
No problem, it's just to let you know for the future, since I lost this bug and thought I was going crazy since I remembered it. |
@renpytom |
The problem here is that there are no |
Okay, so I've thought about how this should work, and this is what I settled on. h.voice.filename is set on initial play, or if the script explicitly says the voice should be sustained. It's not set if the voice sustain preference is set, since that means that voice would be sustained forever. Hopefully, this should give a reasonable behavior for every game. |
When Voice Sustain opened, then:
for h in _history_list:
h.voice.filename will return None in any case.
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