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# HTTP Requests that work in both native Ren'Py and RenPyWeb
# Copyright (C) 2019 Sylvain Beucler
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Native uses urllib2 https://docs.python.org/2/library/urllib2.html
# RenPyWeb uses XMLHttpRequest
#
# Ren'Py doesn't ship with certificates authorities, so for native
# Ren'Py add your server certificate chain in 'yourgame/game/ca.pem'
# e.g. 'ca.pem' in this directory (for Let's Encrypt)
# (not in a .rpa, urllib2 wants an existing filename)
# (for RenPyWeb, the browser's certificates are used)
#
# Currently a fixed timeout of 10 seconds is set.
#
# Requests do not rollback/forward (we can't alter the remote server!)
# but the user can, so beware that they may send a request multiple
# times (in which case Ren'Py will be unresponsive as rollback/forward
# skips UI updates); use renpy.in_rollback() to detect this.
init python:
import os
if renpy.emscripten:
import emscripten, binascii, json
class AsyncRequest:
def __init__(self):
while True:
self.filename = '/tmp/req-' + binascii.hexlify(os.urandom(8))
if not os.path.exists(self.filename):
break
self.response = ''
def send(self, endpoint, headers={}, data=None):
emscripten.run_script(r'''
(function () {
try {
var filename = %s;
var url = %s;
var headers = %s;
var data = %s;
var xhr = new XMLHttpRequest();
var method = 'GET';
if (data !== null) {
method = 'POST';
}
xhr.open(method, url);
if (data !== null) {
xhr.setRequestHeader('Content-Type',
'application/x-www-form-urlencoded');
}
Object.keys(headers).forEach(function(key) {
xhr.setRequestHeader(key, headers[key]);
});
xhr.onerror = function(event) {
FS.writeFile(filename,
JSON.stringify({
'success': false,
'exception': "Request failed (possibly blocked)",
})
);
}
xhr.onload = function(event) {
if (this.status==200||this.status==304||this.status==206||this.status==0&&this.response) {
FS.writeFile(filename,
JSON.stringify({
'success': true,
'status': this.status,
'responseText': this.responseText
})
);
} else {
FS.writeFile(filename,
JSON.stringify({
'success': false,
'status': this.status,
'statusText': this.statusText,
'responseText': this.responseText
})
);
}
}
xhr.timeout = 10000;
xhr.ontimeout = function(event) {
FS.writeFile(filename,
JSON.stringify({
'success': false,
'status': event.target.status,
'statusText': 'timeout'
})
);
}
xhr.send(data);
} catch (exception) {
console.log(exception);
FS.writeFile(filename,
JSON.stringify({
'success': false,
'exception': exception,
})
);
}
})();
''' % (json.dumps(self.filename), json.dumps(endpoint),
json.dumps(headers), json.dumps(data)))
# new TextDecoder('utf-8').decode(FS.readFile('/tmp/t'))
def isAlive(self):
return not os.path.exists(self.filename)
def readfs(self):
if os.path.exists(self.filename):
try:
self.response = json.loads(open(self.filename).read())
except ValueError, e:
self.response = { 'success': False, 'exception': str(e) }
os.unlink(self.filename)
def getError(self):
self.readfs()
if self.response and not self.response.get('success', False):
if self.response.get('exception', None) is not None:
return 'Exception: ' + self.response['exception']
elif self.response.get('status', None) is not None:
if self.response.get('statusText', None) is not None:
return self.response['statusText'] + '(' + str(self.response['status']) + ')'
else:
return str(self.response['status'])
return None
def getResponse(self):
self.readfs()
if self.response and self.response.get('success', False):
return self.response['responseText']
return None
else:
import threading, urllib2, httplib
import time
class AsyncRequest:
def __init__(self):
self.response = None
self.error = None
def send(self, endpoint, headers={}, data=None):
req = urllib2.Request(endpoint, headers=headers, data=data)
def thread_main():
cafile = os.path.join(renpy.config.gamedir, 'ca.pem')
if not os.path.exists(cafile): cafile = None
try:
r = urllib2.urlopen(req, cafile=cafile, timeout=10)
self.response = r.read()
except urllib2.URLError, e:
self.error = str(e.reason)
except httplib.HTTPException, e:
self.error = 'HTTPException'
except Exception, e:
self.error = 'Error: ' + str(e)
renpy.invoke_in_thread(thread_main)
def isAlive(self):
return self.response is None and self.error is None
def getError(self):
return self.error
def getResponse(self):
return self.response
label asyncrequest_test:
"test start"
$ req = AsyncRequest()
$ req.send('https://www.renpy.org/')
$ timer = 0
while not renpy.in_rollback() and req.isAlive():
$ timer += 0.1
show text "request in progress [timer]"
pause 0.1
$ ret = 'rollback'
if req.getError():
$ ret = req.getError()
else:
$ ret = req.getResponse().split("\n")[0]
hide text
"ret=[ret]"
"test end"
return