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RenpyWeb issues with new model based renderer? #17
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Can you please post the full traceback? |
The traceback is there in it's entirety throughout the 3 images, but I'll ask for a text version. Thanks. |
I got it, here it is. Full traceback: While running game code: Full traceback: While running game code: Full traceback: While running game code: |
And here I have another traceback of a different error, on the main title menu. Full traceback: While running game code: |
@renpytom Any update on this? I'm happy to give this a stab myself, as I managed to figure out the (relatively basic) renpyweb blur bug, but would appreciate being pointed to the right place as the error messages aren't giving me much to go on. |
User's are getting multiple issues with some of our screens which work fine in the offline build:
https://media.discordapp.net/attachments/838493293620363264/856264424318959626/red_dont_cry.PNG
https://media.discordapp.net/attachments/838493293620363264/856267259806089216/renpy2.PNG
https://media.discordapp.net/attachments/838493293620363264/856267259991687198/renpy3.PNG
These are some of the transforms being used. The screen seems to work fine without them (though obviously, it is visually broken as it hasn't got the transforms it needs).
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