Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use (thick) postprocessing driven outlines for highlight selections #889

Closed
Wumpf opened this issue Jan 23, 2023 · 0 comments · Fixed by #1568
Closed

Use (thick) postprocessing driven outlines for highlight selections #889

Wumpf opened this issue Jan 23, 2023 · 0 comments · Fixed by #1568
Assignees
Labels
🔺 re_renderer affects re_renderer itself

Comments

@Wumpf
Copy link
Member

Wumpf commented Jan 23, 2023

Currently, almost all our selection highlights in 2d/3d scenes are based on changing the color/brightness or size of respective objects.

This interferes with the user chosen size and color and is overall not very expressive.

Instead, we want to add outlines in different colors. This should be done in a way that is scalable with arbitrary objects and can (optional or always?) show outlines of (partially) hidden objects.

There is an excellent writeup on how to do good looking outlines with arbitrary thickness using jump flooding by Ben Golus:
https://bgolus.medium.com/the-quest-for-very-wide-outlines-ba82ed442cd9

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
🔺 re_renderer affects re_renderer itself
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant