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Fix undo/redo selection shortcut/action changing selection history without changing selection #1765

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Apr 4, 2023
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14 changes: 9 additions & 5 deletions crates/re_viewer/src/misc/selection_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ use re_data_store::{EntityPath, InstancePath, InstancePathHash, LogDb};
use re_log_types::{component_types::InstanceKey, EntityPathHash};
use re_renderer::OutlineMaskPreference;

use crate::ui::{Blueprint, HistoricalSelection, SelectionHistory, SpaceView, SpaceViewId};
use crate::ui::{Blueprint, SelectionHistory, SpaceView, SpaceViewId};

use super::{Item, ItemCollection};

Expand Down Expand Up @@ -205,13 +205,17 @@ impl SelectionState {
}

/// Selects the previous element in the history if any.
pub fn select_previous(&mut self) -> Option<HistoricalSelection> {
self.history.select_previous()
pub fn select_previous(&mut self) {
if let Some(selection) = self.history.select_previous() {
self.selection = selection;
}
}

/// Selections the next element in the history if any.
pub fn select_next(&mut self) -> Option<HistoricalSelection> {
self.history.select_next()
pub fn select_next(&mut self) {
if let Some(selection) = self.history.select_next() {
self.selection = selection;
}
}

/// Clears the current selection out.
Expand Down
25 changes: 10 additions & 15 deletions crates/re_viewer/src/ui/selection_history_ui.rs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
use egui::RichText;
use re_ui::Command;

use super::{HistoricalSelection, SelectionHistory};
use super::SelectionHistory;
use crate::{misc::ItemCollection, ui::Blueprint, Item};

// ---
Expand All @@ -14,15 +14,14 @@ impl SelectionHistory {
blueprint: &Blueprint,
) -> Option<ItemCollection> {
self.control_bar_ui(re_ui, ui, blueprint)
.map(|sel| sel.selection)
}

fn control_bar_ui(
&mut self,
re_ui: &re_ui::ReUi,
ui: &mut egui::Ui,
blueprint: &Blueprint,
) -> Option<HistoricalSelection> {
) -> Option<ItemCollection> {
ui.horizontal_centered(|ui| {
ui.strong("Selection").on_hover_text("The Selection View contains information and options about the currently selected object(s).");

Expand All @@ -38,27 +37,23 @@ impl SelectionHistory {
}).inner
}

// TODO(cmc): note that for now, we only check prev/next shortcuts in the UI code that
// shows the associated buttons... this means shortcuts only work when the selection panel
// is open!
// We might want to change this at some point, though the way things are currently designed,
// there isn't much point in selecting stuff while the selection panel is hidden anyway.

pub fn select_previous(&mut self) -> Option<HistoricalSelection> {
#[must_use]
pub fn select_previous(&mut self) -> Option<ItemCollection> {
if let Some(previous) = self.previous() {
if previous.index != self.current {
self.current = previous.index;
return self.current();
return self.current().map(|s| s.selection);
}
}
None
}

pub fn select_next(&mut self) -> Option<HistoricalSelection> {
#[must_use]
pub fn select_next(&mut self) -> Option<ItemCollection> {
if let Some(next) = self.next() {
if next.index != self.current {
self.current = next.index;
return self.current();
return self.current().map(|s| s.selection);
}
}
None
Expand All @@ -69,7 +64,7 @@ impl SelectionHistory {
re_ui: &re_ui::ReUi,
ui: &mut egui::Ui,
blueprint: &Blueprint,
) -> Option<HistoricalSelection> {
) -> Option<ItemCollection> {
// undo selection
if let Some(previous) = self.previous() {
let response = re_ui
Expand Down Expand Up @@ -112,7 +107,7 @@ impl SelectionHistory {
re_ui: &re_ui::ReUi,
ui: &mut egui::Ui,
blueprint: &Blueprint,
) -> Option<HistoricalSelection> {
) -> Option<ItemCollection> {
// redo selection
if let Some(next) = self.next() {
let response = re_ui
Expand Down