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Releases: retroluxfilm/reshade-vrtoolkit

1.1.2 Update (FXAA Re-added)

04 Feb 15:05
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Notable Changes:

Install instructions: vrtoolkit.retrolux.de

1.1.1 Update (Official Reshade v6.0.0)

17 Jan 11:29
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Notable Changes:

Reshade (Dlls):

Install instructions: vrtoolkit.retrolux.de

1.1.0 Update (Reshade OpenXR)

02 Jan 14:10
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Pre-release

Notable Changes:

Reshade (Dlls):

  • Build with latest reshade code to include several fixes/improvements and most notably Open XR additions that will officialy available once reshade version 5.9.3 or higher is released
  • Changed folder structure to be more compatible when using the official installer
  • Includes seperate ini for VR as the settings are now completly seperate for 2D and VR
  • Added new stronger sharpening presets for CAS and Filmic (++ variants) that might be usefully for high resolution VR gaming
  • Fixed minor issue in the VRToolkit Shader that the dark tones where getting a little brighter when dithering was used
  • Removed Experimental Anti Aliasing (FXAA) modes as they where not as usefully for VR as hoped

Install instructions: vrtoolkit.retrolux.de

1.0.0 Update (Official ReShade version 5.0.2)

24 Feb 23:31
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Notable Changes:

Reshade (Dlls):

Install instructions: vrtoolkit.retrolux.de

Update Note from 0.9.4-pre and up: You only need to update the dlls and the reshade.ini as the rest is unchanged.

Note: This might be the last release for the vrtookit package as reshade has been officially released with VR support.

0.9.7 Preview Version (VRChat & VTOL Crash Fix)

20 Nov 14:27
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Notable Changes:

Reshade (Dlls):

  • Updated with latest source changes from the official reshade repository from crosire for several fixes and a few improvements including:
    • Fixed VRChat crash in worlds where videos are played: #5
    • Improved virtual keyboard positioning/usability when changing values in input fields through the StreamVR Dashboard reshade overlay
    • Fixed VTOL VR public beta crash with the new unity engine updated shaders and rendering change

Install instructions: vrtoolkit.retrolux.de

Update Note from 0.9.4-pre and up: You only need to update the dlls as the rest is unchanged.

0.9.6 Preview Version (DX10 Support in VR for RaceRoom)

23 Aug 22:29
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Notable Changes:

Reshade (Dlls):

  • Added DX10 VR implementation into reshade to allow games that still used DirectX10 as the openvr implementation to use reshade. This enables RaceRoom to work with reshade and the VRToolkit.
  • X-Plane 11 now works as well for this build

Install instructions: vrtoolkit.retrolux.de

0.9.5.2 VR Fixes

22 Aug 16:14
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0.9.5.2 VR Fixes Pre-release
Pre-release
  • Fixed crash when the preprocessor definition setting tab is opened in the VR dashboard
  • Added LUT textures to be used (lut_filmic_basic.png, lut_provia.png, lut_technicolor.png)
  • Correct incorrect preset naming of the normal filmic preset

0.9.5.1 Hotfix for previous release

22 Aug 07:49
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Pre-release
  • Fixed an issue with the version 0.9.5 that caused a crash due to debug output in Asseto Corsa.

0.9.5 Preview Version (Latest Reshade Build + VR Fixes)

21 Aug 23:37
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Notable Changes:

Reshade (Dlls):

  • Updated with latest changed and fixes from the official repository
  • Fixed Blackout/Flicker on the left eye issue on certain pixel counts. This enables that more games work with it like "TWD: Saints and Sinners"
  • Fixed OpenGL vr implementation to work properly. This now allows for Google earth VR to work.
  • Richard Burns Rally is now supported. The Preset will be updated soon to include the latest binarys + vr preset
  • Added new hook through winmm.dll for games that are difficult to hook.

Update Note from 0.9.4-pre: You only need to update the dlls as the rest is unchanged.

0.9.4 Preview Version (Cas Update, Performance tweaks, More Presets)

29 Jul 21:53
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Notable Changes:

Shader Code:

  • Extended CAS to reduce sharpening of bright elements of the scene to reduce aliasing artifacts. This allows to go even higher on sharpening strength as before.
  • Improved CAS sharpening performance without noticeable visual impact. (its now very close to the filmic sharpening mode)
  • Reduced instruction count per pass for Filmic anamoprhic sharpening.
    Note: Strength value ranges has changed. Values are half as before.
  • Replaced Tonemap color correction mode with one that is easier to control with simple contrast and saturation sliders. (Will now keep white & black point in tact)
  • Enabled black pixel discarding per default as it also help with performance when the openVR hidden mesh mask is used (most games do)
  • Fixed compile error when the mask is enabled but no sharpening & antialiasing is used.
  • Fixed linear to sRGB conversion that was not matching the output when mixing CAS with a Color correction mode.
  • Changed CAS to use 0.5 Contrast Adaption per default in VR
  • Minor Perfomance improvements

Usability

  • Cleaned up help variable clutter in for the UI to simplify it.
  • Changed modes & setting help to be in a extra tab to be opened in VR (The tooltip approach did not work in VR)
  • Renamed Mask Smoothness setting to Edge Sharpness to fit the values better

Presets

  • Added multiple presets
  • Changed the default preset to use CAS instead of filmic sharpen.

Important Note: Manually created presets are not compatible anymore due to refactoring of shader variables.