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The binary crashes if it doesn't find (at least) the file
RTTR/LSTS/splash.bmp
when starting the game and loading all those files.
I think we should exit gracefully in such a case and inform the user about the problem.
jh (janhenrikk) wrote on 2010-04-04: #1 @flo: Wenn die splash.bmp nicht existiert, wird irgendwie unter Win32 anegenommen, dass es sich bei "splash.bmp" um ein directory handelt (Loader.cpp, Zeile 368 liefert true).
The text was updated successfully, but these errors were encountered:
The binary crashes if it doesn't find (at least) the file
RTTR/LSTS/splash.bmp
when starting the game and loading all those files.
I think we should exit gracefully in such a case and inform the user about the problem.
jh (janhenrikk) wrote on 2010-04-04: #1
@flo: Wenn die splash.bmp nicht existiert, wird irgendwie unter Win32 anegenommen, dass es sich bei "splash.bmp" um ein directory handelt (Loader.cpp, Zeile 368 liefert true).
The text was updated successfully, but these errors were encountered: