Fun little Unity evolution simulator.
Macro view sub-colonies:
Manual controls:
Cell eats and bursts:
Basic plotting:
Detailed plotting:
Divine intervention to recycle fatInclude chemical blobs in save- Flagella:
Force scales with massDisplay flagella as ring (color and spin speed indicates relative power)
- Membrane:
Display membrane as ring around cell (thickness indicates relative mass)- As a jumpstart, have cell thickness controlled by a static gene.
- Orifice:
Ability for cells to ingest substances from the environment using it's orifice- Flow rate is governed by mass of chemical pump substance and indicated by width of pump
- Absolute membrane thickness limits pump speed
- Maintaining relative mass of pump is an involuntary reaction
- Ability for cells to sense nearby obstacles
- Separate logit for each target type (inert obstacle, cell, chemical blob)
- Ability for cells to sense other cells
Mass by substanceDistance- Incoming velocity
- Degree of separation (genealogically speaking)
- Cost of sensor is proportional to range
- Inter-cell communication signals (3 channels visualized a RGB)
- Ability for cells to sense nearby substances
Mass by substance- Cost of sensor is proportional to range
- Cost of sensor is proportional to number of substances
- Ability for cells to sense obstacles like walls
- Bigger brains
- Egg laying
- Saprotrophs
- Murder
- Stab
- Drop poison
- Plot colony statistics in grapher
Cell countChemical blob countTotal mass- Global events system: Number of births, deaths and miscarriages and deaths by child birth.
Color chemical blobs by contents- Ability to toggle Grapher plots.
- Save
Stenographer streaming file compression