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feat(patches-selector): Improve disabled card UI #941
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How will the user understand, why it is greyed out? |
They will try to interact with it and the toast will clearly say it why. |
The UI will not motivate the user to interact with it. The user will take for granted that it is unavailable but not know why. Before, the user was motivated by the interactive chip. |
That's not true. The user is always tempted to click it anyway just to see what happens.
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Reasoning makes sense. Looks good to me.
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🎉 Looks good to me!
Is anything missing? |
This includes hiding the "Warning" label on the disabled card as interacting with it only makes sense on an enabled card.
Before vs After: