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"THE BEER-WARE LICENSE" (Revision 42): | ||
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<Martin@Revoltera.com> wrote this file. As long as you retain this notice, | ||
you can do whatever you want with this stuff. If we meet some day, and you | ||
think this stuff is worth it, you can buy me a beer in return. |
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polygonizr | ||
========== | ||
**A jQuery plugin for creating a polygon mesh network bacgrkound** | ||
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## License | ||
[Beerware License](LICENSE.md) | ||
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## Samples | ||
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### Initialization | ||
Initializes the plugin on a jQuery DOM-element, in this case a DIV-node with an id "site-landing". The plugin creates a canvas which is by default absolute positioned, and inherits the size of the parent. This can be applied to any DOM-element on the page. | ||
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```javascript | ||
$('#site-landing').polygonizr(); | ||
``` | ||
To set options for the plugin on initialization, simply declare the option and pass its value. See below for a [list of possible settings](#Settings-and-Defaults). | ||
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```javascript | ||
$('#site-landing').polygonizr({ | ||
nodeEase: 'linear' | ||
}); | ||
``` | ||
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### For lulz and funz | ||
Among the settings, you can also alter how the initial x and y coordinates are positioned of every mesh nodes to create any desired pattern. For example, the following two samples draws a circle and a archimedean spiral. | ||
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```javascript | ||
// Positions the initialized mesh nodes as a circle. | ||
$('#site-landing-circle').polygonizr({ | ||
randomizePolygonMeshNetworkFormation: false, | ||
specifyPolygonMeshNetworkFormation: function (i) { | ||
var forEachNode = { | ||
// Full circle 400x400 in the center of the canvas. | ||
x: (this.canvasWidth / 2) + Math.cos(2 * Math.PI * i / this.numberOfNodes) * 400, | ||
y: (this.canvasHeight / 2) + Math.sin(2 * Math.PI * i / this.numberOfNodes) * 400 | ||
}; | ||
return forEachNode; | ||
} | ||
}); | ||
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// Positions the initialized mesh nodes as a spiral. | ||
$('#site-landing-spiral').polygonizr({ | ||
randomizePolygonMeshNetworkFormation: false, | ||
specifyPolygonMeshNetworkFormation: function (i) { | ||
var forEachNode = { | ||
// Archimedean spiral, note that 30 in this example is taken randomly to modify distance between successive turnings. | ||
x: (this.canvasWidth / 2) + (30 * ((i * 30) * Math.PI / 180)) * Math.cos((i * 30) * Math.PI / 180), | ||
y: (this.canvasHeight / 2) + (30 * ((i * 30) * Math.PI / 180)) * Math.sin((i * 30) * Math.PI / 180) | ||
}; | ||
return forEachNode; | ||
} | ||
}); | ||
``` | ||
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## Settings and Defaults | ||
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```javascript | ||
// How long to pause in between new node-movements. | ||
restNodeMovements: 1, | ||
// When the cluster updates, this sets speed of nodes. | ||
duration: 3, | ||
// Define the maximum distance to move nodes. | ||
nodeMovementDistance: 100, | ||
// The number of node nodes to print out. | ||
numberOfNodes: 25, | ||
// Define the maximume size of each node dot. | ||
nodeDotSize: 2.5, | ||
// Sets the ease mode of the movement: linear, easeIn, easeOut, easeInOut, accelerateDecelerate. | ||
nodeEase: "easeOut", | ||
// If true, the nodes will descend into place on load. | ||
nodeFancyEntrance: false, | ||
// Makes the cluster forms an ellipse inspired formation, random if true. | ||
randomizePolygonMeshNetworkFormation: true, | ||
// Define a formula for how to initialize each node dot's position. | ||
specifyPolygonMeshNetworkFormation: function (i) { | ||
var forEachNode = { | ||
// Half a circle and randomized | ||
x: this.canvasWidth - ((this.canvasWidth / 2) + (this.canvasHeight / 2) * Math.cos(i * (2 * Math.PI / this.numberOfNodes))) * Math.random(), | ||
y: this.canvasHeight - (this.canvasHeight * (i / this.numberOfNodes)) | ||
}; | ||
return forEachNode; | ||
}, | ||
// Number of relations between nodes. | ||
nodeRelations: 3, | ||
// The FPS for the whole canvas. | ||
animationFps: 30, | ||
// Sets the color of the node dots in the network (RGB). | ||
nodeDotColor: "240, 255, 250", | ||
// Sets the color of the node lines in the network (RGB). | ||
nodeLineColor: "240, 255, 250", | ||
// Sets the color of the filled triangles in the network (RGB). | ||
nodeFillColor: "240, 255, 250", | ||
// Sets the alpha level for the colors (1-0). | ||
nodeFillAlpha: 0.5, | ||
// Sets the alpha level for the lines (1-0). | ||
nodeLineAlpha: 0.5, | ||
// Sets the alpha level for the dots (1-0). | ||
nodeDotAlpha: 1.0, | ||
// Defines if the triangles in the network should be shown. | ||
nodeFillSapce: true, | ||
// Define if the active animation should glow or not (not CPU friendly). | ||
nodeGlowing: false, | ||
// Define the canvas size and css position. | ||
canvasWidth: $(this).width(), | ||
canvasHeight: $(this).height(), | ||
canvasPosition: "absolute" | ||
``` |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<title>Revoltera Labs: polygonizr sample file</title> | ||
<script src="https://code.jquery.com/jquery-3.3.1.min.js" integrity="sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8=" crossorigin="anonymous"></script> | ||
<script src="../src/polygonizr.js"></script> | ||
<style> | ||
html, body { | ||
height: 100%; | ||
width: 100%; | ||
margin: 0; | ||
} | ||
#site-landing { | ||
position:relative; | ||
height: 100%; | ||
width: 100%; | ||
background-color:#717171; | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div id="site-landing"></div> | ||
<script> | ||
$('#site-landing').polygonizr(); | ||
</script> | ||
</body> | ||
</html> |
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