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Modified X-Ray engine for Call of Chernobyl
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README.md

XRAY 16 Engine Modifications

Open X-Ray Call of Chernobyl Edition


This repository contains XRAY Engine sources based on version 1.6.02 for specific use with the Call of Chernobyl modification. The original engine is used in S.T.A.L.K.E.R. Call of Pripyat game released by GSC Game World and any changes to this engine are allowed for non-commercial use only (see License.txt for details).

The goal of this project is to expand the moddability and features of the engine; Fixing issues or bugs when necessary. It is not to reshape or rebuild X-Ray using modern technology.

Build Instructions

This project is maintained under Visual Studio 2013. You need https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk You need these SDK libraries: https://drive.google.com/file/d/0B0zCaycrwhLHX09kaXdSeWNhWVE/view?usp=sharing

  1. Open Property Manager tab (View > Other Windows > Property Manager)
  2. Under User Macros, change xrSdkLibDir to point to the downloaded SDK Libraries
  3. Under User Macros, change xrGameDir to point to your desired output location for the compiled binaries
  4. After building the solution copy lua51.dll from src\3rd party\luajit-2\bin\x86 into your xrGameDir folder.
  5. If you are not using CoC, then you need the minimal changes foud in res\gamedata
  • Notes: Currently only Release/Win32 and Debug/Win32 will build
  • If you find a bug or have an enhancement request, file an Issue.
  • Please go to our Wiki pages for detailed description of changes and other useful information.
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