-
-
Notifications
You must be signed in to change notification settings - Fork 482
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add pilus damage cooldown on ejecting something #5139
Comments
Can someone direct to the class/classes in which the cell ejection process is coded? |
We use Entity Component System, meaning there are entities with components, managed by systems. In this case, |
Are you willing to help out with this issue @MalyshevArtem? |
Actually yes. But I don't know how much time it will take for me to do this. I want to spend some time after work when I'm free trying to solve it. |
@CI09 Is there a way to start the game at a specific point or maybe a way to set to my microbe specific parameters before the game starts, for example, add pili for damaging and ability to eject a cell so that I can test what I've coded, in other words, declare initial parameters for the game? |
Probably there is (I'm not expert at developing here) by changing how base species is made but that's kinda hacky, would make auto evo evolve things off of it and maybe some other side issues. Edit: under f6 there is cheat menu which you can use to spawn enemy cells. You can also make normal game once, until you find conditions you need and then you can save the game and load it each time you want to test it. |
to make sure ejected cell cannot kill you immediately
The text was updated successfully, but these errors were encountered: