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Keys: W,S,A,D : Control direction and move the camera. +/- : Put/Delete block under camera location. Z,X,C : Move the camera downward. SPACEBAR : Move the camera upward. Mouse : pitch,yaw the camera facing direction. Shift : Move with faster speed (8x) Bugs: When you stand on exactly int-position and the adjacent block is air , the grounded is not quiet right. SLN Name & Location: Basic3DWorld.sln Executable File Name: Basic3DWorld.exe Deep Learning: This sprint is quiet fun , cause we are allowed to implement our own cool stuff. But it cost too much time working on that , so I faild to wrapping all the openGL code and windows code. Just hafe way through it , since some of the wrapping code will causing the weird bug. So I didn't implement them all. The physic part is quiet easy. Although still have some minor issue, but I know most way to solve it , just need more time to working on that. I have some trouble when moving the global variable out of main , and put them into my renderer.hpp. Some of them shows error about multiple declare , so I can implement/replace most of the function in main. It's really frustrate. Not familiar enough with way to declare the global variable. I need some help with declare the function before I can make a further step of the wrapper code. But I left it to the last day , so don't really have chance to ask for advice. :P
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Minecraft replicate project with basic features.
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