Replies: 2 comments
-
The scroller area and text game object are overlapped, you might try to disable topOnly to solve it. |
Beta Was this translation helpful? Give feedback.
0 replies
-
That works perfectly. Thank you Rex.
…On Sat, Sep 18, 2021 at 2:40 AM Rex ***@***.***> wrote:
The scroller area and text game object are overlap, you might try to
disable topOnly
<https://rexrainbow.github.io/phaser3-rex-notes/docs/site/touchevents/#top-only>
to solve it.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<#204 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AQYZFI2M2NOGVXSLVTNN5XTUCRM7ZANCNFSM5EIOJ4XA>
.
Triage notifications on the go with GitHub Mobile for iOS
<https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675>
or Android
<https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub>.
|
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi there! Love the plugins, I can't get enough of them.
Question: I am trying to add an .on('pointerover') and .on('pointerout') event onto my textArea object, which works when I set textArea.setInteractive(), but the problem is I am no longer able to use the scroller and slider features of the object unless I set it to disableInteractive(). But I always want it to be setInteractive() so it can detect if the pointer is over the object. Is there anyway around this? The only way I can think of is just checking the pointer position in the update method.
Thanks for your hard work.
Jeff
Beta Was this translation helpful? Give feedback.
All reactions