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RfgTools++

Code for interacting the file formats of the PC versions of Red Faction Guerrilla. This is actively used by Nanoforge. Special thanks to Gibbed who originally reverse engineered the packfile, texture, vint_doc, and asm_pc formats.

Formats

The table below lists each format used by RFG and how much this library supports them. Extensions prepended with an asterisk * are stored by the game as two files known as the cpu file and gpu file. For example, for static meshes .csmesh_pc is the cpu file extension and .gsmesh_pc is the gpu file extension.

Format Extension(s) Read Write
Packfile vpp_pc, str2_pc ✔️ ✔️
Streaming index asm_pc ✔️ ✔️
Texture *cpeg_pc, *cvbm_pc ✔️ ✔️
Static mesh *csmesh_pc ✔️
Character mesh *ccmesh_pc ✔️
Map zone rfgzone_pc, layer_pc ✔️
Vehicle mesh *ccar_pc
Animation anim_pc
Rig rig_pc
Destructible object *cchk_pc
Visual effect *cefct_pc
Foliage mesh cfmesh_pc
Terrain clutter mesh *cstch
Terrain zone *cterrain_pc ✔️
Terrain subzone *ctmesh_pc ✔️
Fullscreen map data fsmib
Shader fxo_kg
Steam localization strings le_strings
Localization strings rfglocatext ✔️
Render material mat_pc
Animation Morph morph_pc
UI vint_doc
Cloth sim sim_pc
Sound config xgs_pc
Soundbank xsb_pc
Wavebank xwb_pc
Audio categories aud_pc
Font vf3_pc
? vfdvp_pc
? rfgvp_pc