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CSE 475: Embedded Systems Capstone

Creature Spec

This repository contains starter code for the Creature project. It is a partial, but functioning implementation of the spec. With no modification, this will initialize the radio, OLED, and neopixel. The creature is capable of sending and receiving packets. It immediately enters the Wait state after initializing and setting GLOBALS to the default values.

Implementation

To fully implement the spec, you'll first need to fill out thee TODOs. After that, implement 3 Ambient states, 3 Active states, and a Startle state. We've also left the MIDI component unimplemented. You'll need to add MIDI support using this as inspiration. Use the way the radio, OLED, and neopixel are supported. You may also wish to make convienence methods in Creature for the OLED, neopixel, and MIDI like the rx and tx methods for radio communication.

Files

.
├── images
│   └── creature.jpg
├── latexmkrc
├── main
│   ├── Creature.cpp
│   ├── Creature.h
│   │     Creature header and implementation
│   ├── Debug.h
│   │     Debug `defines`. Comment out `#define DEBUG` to disable debug
│   │     `printlns`, but not all `printlns`.
│   ├── State.cpp
│   │     Base implementations for some `State` methods which will be
│   │     inherited by all states.
│   ├── State.h
│   │     State class definition. This is what you will subclass to make
│   │     each of your states. Methods marked `virtual ... = 0;` are
│   │     abstract and must be implemented in your subclass. You can
│   │     instead choose to implement them in `State.cpp` to have an
│   │     inherited implementation
│   ├── Wait.cpp
│   ├── Wait.h
│   │     A sparsely implemented `Wait` state. It loops the maximum number
│   │     of times and always transitions to itself. You shouldn't need
│   │     to do much of anything here.
│   └── main.ino
│         Actual `setup` and `loop` called by Arduino.  You shouldn't
│         need to change anything here.     
└── main.tex
    Spec source

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