-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[UI] Add instructive UI cues #6
Comments
|
Tomorrow I'm going to have a go at adding the code for these with placeholder assets. |
I added UI to the transformative light in b9cd26f. It will show when either BBW or LRRH are within a certain distance of the pickup. We just need a theatre mask from the artist to put in the place of the placeholder cube I'm using at the mo. Left to do:
|
Arrow example reference: http://www.vectorstock.com/royalty-free-vector/vintage-arrows-vector-979459 |
I've added a glow to BBW in df61e60 which activates when LRRH is in contact with BBW. We might want to look at finding a better asset for it but the code and objects are there in the editor. All it would take would be to swap out the material on it. Left to do:
|
Will create the 2 assests tonight : Arrow and Theatre masks |
We can flip assets in the editor like we do with the wolf etc. So just the one arrow should do. |
Sent Rob2 assests for the switcher and arrow |
Added to build in 3aa2987. I implemented the switcher already. Stace and I already discussed that it's pretty small. But we can use this for now until we implement the camera panning stuffs and see if it still needs improvement. Closing this for now :) |
I think the consensus of the feedback we received on the LD site was that the game was 'confusing'. I think we could help this by adding small visual cues.
For instance:
The text was updated successfully, but these errors were encountered: