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libsdl.cf
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libsdl.cf
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<code>
/* Copyright (c) 2013-2016 Mahmoud Fayed <msfclipper@yahoo.com> */
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_image.h"
#include "SDL_ttf.h"
#include "SDL_mixer.h"
#include "SDL_net.h"
#include "sdl2_gfx\sdl2_gfxPrimitives.h"
#include "sdl2_gfx\SDL2_gfxPrimitives.c"
#include "sdl2_gfx\SDL2_rotozoom.c"
</code>
<runcode>
aNumberTypes + "Uint32"
aNumberTypes + "SDL_bool"
aNumberTypes + "Uint16"
aNumberTypes + "Uint8"
aNumberTypes + "Sint16"
aNumberTypes + "size_t"
aNumberTypes + "Uint64"
aNumberTypes + "SDL_threadID"
aNumberTypes + "SDL_TLSID"
aEnumTypes + "SDL_HintPriority"
aEnumTypes + "SDL_LOG_CATEGORY"
aEnumTypes + "SDL_LogPriority"
aEnumTypes + "SDL_AssertState"
aEnumTypes + "SDL_BlendMode"
aEnumTypes + "SDL_GLattr"
aEnumTypes + "SDL_GLcontextFlag"
aEnumTypes + "SDL_GLprofile"
aEnumTypes + "SDL_HitTestResult"
aEnumTypes + "SDL_MessageBoxButtonFlags"
aEnumTypes + "SDL_MessageBoxColorType"
aEnumTypes + "SDL_MessageBoxFlags"
aEnumTypes + "SDL_WindowEventID"
aEnumTypes + "SDL_WindowFlags"
aEnumTypes + "SDL_RendererFlags"
aEnumTypes + "SDL_RendererFlip"
aEnumTypes + "SDL_TextureAccess"
aEnumTypes + "SDL_TextureModulate"
aEnumTypes + "SDL_PixelFormatEnum"
aEnumTypes + "SDL_SYSWM_TYPE"
aEnumTypes + "SDL_EventType"
aEnumTypes + "SDL_WindowEventID"
aEnumTypes + "SDL_Keycode"
aEnumTypes + "SDL_Keymod"
aEnumTypes + "SDL_Scancode"
aEnumTypes + "SDL_JoystickPowerLevel"
aEnumTypes + "SDL_GameControllerAxis"
aEnumTypes + "SDL_GameControllerButton"
aEnumTypes + "SDL_AudioFormat"
aEnumTypes + "SDL_AudioStatus"
aEnumTypes + "SDL_PowerState"
aEnumTypes + "SDL_ThreadPriority"
</runcode>
<funcstart>
sdl
</funcstart>
<struct>
SDL_assert_data
SDL_version {major,minor,patch}
SDL_DisplayMode
SDL_MessageBoxButtonData
SDL_MessageBoxColor
SDL_MessageBoxColorScheme
SDL_MessageBoxData
SDL_RendererInfo
SDL_Color {r,g,b}
SDL_Palette
SDL_PixelFormat
SDL_Point {x,y}
SDL_Rect {x,y,w,h}
SDL_Surface {flags,SDL_PixelFormat *format,w,h,pitch,void *pixels,void *userdata,locked,void *lock_data}
SDL_SysWMinfo
SDL_SysWMmsg
SDL_ControllerAxisEvent {type,timestamp,which,axis,value}
SDL_ControllerButtonEvent
SDL_ControllerDeviceEvent
SDL_DollarGestureEvent {type,timestamp,touchId,gestureId,numFingers,error,x,y}
SDL_DropEvent {type,timestamp,char *file}
SDL_Event {type,key.keysym.sym,button.type,button.state,button.x,button.y,button.button, motion.type, motion.state,motion.x,motion.y,motion.xrel,motion.yrel}
SDL_TouchFingerEvent {type,timestamp,touchId,fingerId,x,y,dx,dy,pressure}
SDL_Finger
SDL_JoyAxisEvent {type,timestamp,which,axis,value}
SDL_JoyBallEvent
SDL_JoyButtonEvent
SDL_JoyDeviceEvent
SDL_JoyHatEvent
SDL_KeyboardEvent {type,timestamp,windowID,state,repeat}
SDL_MouseButtonEvent {type,timestamp,windowID,which,button,state,clicks,x,y}
SDL_MouseMotionEvent {type,timestamp,windowID,which,state,x,y,xrel,yrel}
SDL_MouseWheelEvent {type,timestamp,windowID,which,x,y}
SDL_MultiGestureEvent
SDL_QuitEvent
SDL_SysWMEvent
SDL_TextEditingEvent {type,timestamp,windowID,start,length}
SDL_TextInputEvent {type,timestamp,windowID}
SDL_UserEvent {type,timestamp,windowID,code,void *data1,void *data2}
SDL_WindowEvent {type,timestamp,windowID,event,data1,data2}
SDL_Keysym
SDL_HapticCondition
SDL_HapticConstant
SDL_HapticCustom
SDL_HapticDirection
SDL_HapticEffect
SDL_HapticLeftRight
SDL_HapticPeriodic
SDL_HapticRamp
SDL_AudioCVT
SDL_AudioSpec
SDL_RWops
Mix_Chunk
Mix_MusicType
Mix_Fading
IPaddress {host,port}
TCPsocket
UDPsocket
UDPpacket {channel, Uint8 *data, len, maxlen, status}
SDLNet_SocketSet
SDLNet_GenericSocket
</struct>
<constant>
MIX_DEFAULT_FORMAT
SDL_QUIT
SDL_BUTTON_LEFT
SDL_BUTTON_MIDDLE
SDL_BUTTON_RIGHT
SDL_PRESSED
SDL_RELEASED
SDL_APP_TERMINATING
SDL_APP_LOWMEMORY
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_WINDOWEVENT
SDL_SYSWMEVENT
SDL_KEYDOWN
SDL_KEYUP
SDL_TEXTEDITING
SDL_TEXTINPUT
SDL_MOUSEMOTION
SDL_MOUSEBUTTONDOWN
SDL_MOUSEBUTTONUP
SDL_MOUSEWHEEL
SDL_JOYAXISMOTION
SDL_JOYBALLMOTION
SDL_JOYHATMOTION
SDL_JOYBUTTONDOWN
SDL_JOYBUTTONUP
SDL_JOYDEVICEADDED
SDL_JOYDEVICEREMOVED
SDL_CONTROLLERAXISMOTION
SDL_CONTROLLERBUTTONDOWN
SDL_CONTROLLERBUTTONUP
SDL_CONTROLLERDEVICEADDED
SDL_CONTROLLERDEVICEREMOVED
SDL_CONTROLLERDEVICEREMAPPED
SDL_FINGERDOWN
SDL_FINGERUP
SDL_FINGERMOTION
SDL_DOLLARGESTURE
SDL_DOLLARRECORD
SDL_MULTIGESTURE
SDL_CLIPBOARDUPDATE
SDL_DROPFILE
SDL_RENDER_TARGETS_RESET
SDL_USEREVENT
SDL_LASTEVENT
SDL_NET_MAJOR_VERSION
SDL_NET_MINOR_VERSION
SDL_NET_PATCHLEVEL
INADDR_ANY
INADDR_NONE
INADDR_BROADCAST
SDLNET_MAX_UDPCHANNELS
SDLNET_MAX_UDPADDRESSES
SDLK_0
SDLK_1
SDLK_2
SDLK_3
SDLK_4
SDLK_5
SDLK_6
SDLK_7
SDLK_8
SDLK_9
SDLK_a
SDLK_AC_BACK
SDLK_AC_BOOKMARKS
SDLK_AC_FORWARD
SDLK_AC_HOME
SDLK_AC_REFRESH
SDLK_AC_SEARCH
SDLK_AC_STOP
SDLK_AGAIN
SDLK_ALTERASE
SDLK_QUOTE
SDLK_APPLICATION
SDLK_AUDIOMUTE
SDLK_AUDIONEXT
SDLK_AUDIOPLAY
SDLK_AUDIOPREV
SDLK_BRIGHTNESSDOWN
SDLK_BRIGHTNESSUP
SDLK_c
SDLK_CALCULATOR
SDLK_CANCEL
SDLK_CAPSLOCK
SDLK_CLEAR
SDLK_CLEARAGAIN
SDLK_COMMA
SDLK_COMPUTER
SDLK_COPY
SDLK_CRSEL
SDLK_CURRENCYSUBUNIT
SDLK_CURRENCYUNIT
SDLK_CUT
SDLK_d
SDLK_DECIMALSEPARATOR
SDLK_DELETE
SDLK_DISPLAYSWITCH
SDLK_DOWN
SDLK_e
SDLK_EJECT
SDLK_END
SDLK_EQUALS
SDLK_ESCAPE
SDLK_EXECUTE
SDLK_EXSEL
SDLK_f
SDLK_F1
SDLK_F10
SDLK_F11
SDLK_F12
SDLK_F13
SDLK_F14
SDLK_F15
SDLK_F16
SDLK_F17
SDLK_F18
SDLK_F19
SDLK_F2
SDLK_F20
SDLK_F21
SDLK_F22
SDLK_F23
SDLK_F24
SDLK_F3
SDLK_F4
SDLK_F5
SDLK_F6
SDLK_F7
SDLK_F8
SDLK_F9
SDLK_FIND
SDLK_g
SDLK_BACKQUOTE
SDLK_h
SDLK_HELP
SDLK_HOME
SDLK_i
SDLK_INSERT
SDLK_j
SDLK_k
SDLK_KBDILLUMDOWN
SDLK_KBDILLUMTOGGLE
SDLK_KBDILLUMUP
SDLK_KP_0
SDLK_KP_00
SDLK_KP_000
SDLK_KP_1
SDLK_KP_2
SDLK_KP_3
SDLK_KP_4
SDLK_KP_5
SDLK_KP_6
SDLK_KP_7
SDLK_KP_8
SDLK_KP_9
SDLK_KP_A
SDLK_KP_AMPERSAND
SDLK_KP_AT
SDLK_KP_B
SDLK_KP_BACKSPACE
SDLK_KP_BINARY
SDLK_KP_C
SDLK_KP_CLEAR
SDLK_KP_CLEARENTRY
SDLK_KP_COLON
SDLK_KP_COMMA
SDLK_KP_D
SDLK_KP_DBLAMPERSAND
SDLK_KP_DBLVERTICALBAR
SDLK_KP_DECIMAL
SDLK_KP_DIVIDE
SDLK_KP_E
SDLK_KP_ENTER
SDLK_KP_EQUALS
SDLK_KP_EQUALSAS400
SDLK_KP_EXCLAM
SDLK_KP_F
SDLK_KP_GREATER
SDLK_KP_HASH
SDLK_KP_HEXADECIMAL
SDLK_KP_LEFTBRACE
SDLK_KP_LEFTPAREN
SDLK_KP_LESS
SDLK_KP_MEMADD
SDLK_KP_MEMCLEAR
SDLK_KP_MEMDIVIDE
SDLK_KP_MEMMULTIPLY
SDLK_KP_MEMRECALL
SDLK_KP_MEMSTORE
SDLK_KP_MEMSUBTRACT
SDLK_KP_MINUS
SDLK_KP_MULTIPLY
SDLK_KP_OCTAL
SDLK_KP_PERCENT
SDLK_KP_PERIOD
SDLK_KP_PLUS
SDLK_KP_PLUSMINUS
SDLK_KP_POWER
SDLK_KP_RIGHTBRACE
SDLK_KP_RIGHTPAREN
SDLK_KP_SPACE
SDLK_KP_TAB
SDLK_KP_VERTICALBAR
SDLK_KP_XOR
SDLK_l
SDLK_LALT
SDLK_LCTRL
SDLK_LEFT
SDLK_LEFTBRACKET
SDLK_LGUI
SDLK_LSHIFT
SDLK_m
SDLK_MAIL
SDLK_MEDIASELECT
SDLK_MENU
SDLK_MINUS
SDLK_MODE
SDLK_MUTE
SDLK_n
SDLK_NUMLOCKCLEAR
SDLK_o
SDLK_OPER
SDLK_OUT
SDLK_p
SDLK_PAGEDOWN
SDLK_PAGEUP
SDLK_PASTE
SDLK_PAUSE
SDLK_PERIOD
SDLK_POWER
SDLK_PRINTSCREEN
SDLK_PRIOR
SDLK_q
SDLK_r
SDLK_RALT
SDLK_RCTRL
SDLK_RETURN
SDLK_RETURN2
SDLK_RGUI
SDLK_RIGHT
SDLK_RIGHTBRACKET
SDLK_RSHIFT
SDLK_s
SDLK_SCROLLLOCK
SDLK_SELECT
SDLK_SEMICOLON
SDLK_SEPARATOR
SDLK_SLASH
SDLK_SLEEP
SDLK_SPACE
SDLK_STOP
SDLK_SYSREQ
SDLK_t
SDLK_TAB
SDLK_THOUSANDSSEPARATOR
SDLK_u
SDLK_UNDO
SDLK_UNKNOWN
SDLK_UP
SDLK_v
SDLK_VOLUMEDOWN
SDLK_VOLUMEUP
SDLK_w
SDLK_WWW
SDLK_x
SDLK_y
SDLK_z
SDLK_AMPERSAND
SDLK_ASTERISK
SDLK_AT
SDLK_CARET
SDLK_COLON
SDLK_DOLLAR
SDLK_EXCLAIM
SDLK_GREATER
SDLK_HASH
SDLK_LEFTPAREN
SDLK_LESS
SDLK_PERCENT
SDLK_PLUS
SDLK_QUESTION
SDLK_QUOTEDBL
SDLK_RIGHTPAREN
SDLK_UNDERSCORE
SDL_THREAD_PRIORITY_LOW
SDL_THREAD_PRIORITY_NORMAL
SDL_THREAD_PRIORITY_HIGH
</constant>
<register>
void SDL_RenderCopy2(SDL_Renderer *,SDL_Texture *)
</register>
<code>
RING_FUNC(ring_SDL_RenderCopy2)
{
if ( RING_API_PARACOUNT != 2 ) {
RING_API_ERROR(RING_API_MISS2PARA);
return ;
}
if ( ! RING_API_ISPOINTER(1) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
if ( ! RING_API_ISPOINTER(2) ) {
RING_API_ERROR(RING_API_BADPARATYPE);
return ;
}
SDL_RenderCopy((SDL_Renderer *) RING_API_GETCPOINTER(1,"SDL_Renderer"),(SDL_Texture *) RING_API_GETCPOINTER(2,"SDL_Texture"),NULL,NULL);
}
</code>
void SDL_Delay(int)
<comment>
Initialization and Shutdown
</comment>
void SDL_Init(int)
int SDL_InitSubSystem(Uint32 flags)
void SDL_Quit(void)
void SDL_QuitSubSystem(Uint32 flags)
void SDL_SetMainReady(void)
Uint32 SDL_WasInit(Uint32 flags)
<comment>
int SDL_WinRTRunApp(MainFunction mainFunction, void *reserved)
</comment>
<comment>
Configuration Variables
</comment>
<comment>
void SDL_AddHintCallback(const char *name,SDL_HintCallback callback, void *userdata)
</comment>
void SDL_ClearHints(void)
<comment>
void SDL_DelHintCallback(const char *name, SDL_HintCallback callback,void *userdata)
</comment>
const char *SDL_GetHint(const char * name)
SDL_bool SDL_SetHint(const char *name,const char *value)
SDL_bool SDL_SetHintWithPriority(const char *name,const char *value,SDL_HintPriority priority)
<comment>
Error Handling
</comment>
void SDL_ClearError(void)
const char *SDL_GetError(void)
<comment>
int SDL_SetError(const char *fmt)
</comment>
<comment>
Log Handling
</comment>
<comment>
void SDL_Log(const char *fmt)
void SDL_LogCritical(int category,const char *fmt)
void SDL_LogDebug(int category,const char *fmt)
void SDL_LogError(int category,const char * fmt)
</comment>
<comment>
void SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback,void **userdata)
</comment>
SDL_LogPriority SDL_LogGetPriority(int category)
<comment>
void SDL_LogInfo(int category, const char *fmt)
void SDL_LogMessage(int category,SDL_LogPriority priority,const char *fmt)
</comment>
<comment>
void SDL_LogMessageV(int category,SDL_LogPriority priority, const char *fmt,va_list ap)
</comment>
void SDL_LogResetPriorities(void)
void SDL_LogSetAllPriority(SDL_LogPriority priority)
<comment>
void SDL_LogSetOutputFunction(SDL_LogOutputFunction callback,void *userdata)
</comment>
void SDL_LogSetPriority(int category,SDL_LogPriority priority)
<comment>
void SDL_LogVerbose(int category, const char *fmt)
void SDL_LogWarn(int category,const char *fmt)
</comment>
<comment>
Assertions
</comment>
<comment>
SDL_AssertionHandler SDL_GetAssertionHandler(void **puserdata)
</comment>
SDL_AssertData *SDL_GetAssertionReport(void)
SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
void SDL_ResetAssertionReport(void)
void SDL_SetAssertionHandler(SDL_AssertionHandler handler,void *userdata)
void SDL_TriggerBreakpoint(void)
void SDL_assert(int)
void SDL_assert_paranoid(int)
void SDL_assert_release(int)
<comment>
Querying SDL Version
</comment>
const char * SDL_GetRevision(void)
int SDL_GetRevisionNumber(void)
void SDL_GetVersion(SDL_version *ver)
<comment>
SDL_COMPILEDVERSION
SDL_REVISION
SDL_VERSION
SDL_VERSIONNUM
SDL_VERSION_ATLEAST
</comment>
<comment>
Display and Window Management
</comment>
SDL_Window *SDL_CreateWindow(const char * title,int x, int y,int w,int h,Uint32 flags)
<comment>
int SDL_CreateWindowAndRenderer(int width,int height,Uint32 window_flags,SDL_Window **window,SDL_Renderer **renderer)
</comment>
SDL_Window *SDL_CreateWindowFrom(const void *data)
void SDL_DestroyWindow(SDL_Window *window)
void SDL_DisableScreenSaver(void)
void SDL_EnableScreenSaver(void)
SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
void SDL_GL_DeleteContext(SDL_GLContext context)
SDL_bool SDL_GL_ExtensionSupported(const char *extension)
int SDL_GL_GetAttribute(SDL_GLattr attr,int *value)
SDL_GLContext SDL_GL_GetCurrentContext(void)
SDL_Window *SDL_GL_GetCurrentWindow(void)
void SDL_GL_GetDrawableSize(SDL_Window *window,int *w,int *h)
void *SDL_GL_GetProcAddress(const char *proc)
int SDL_GL_GetSwapInterval(void)
int SDL_GL_LoadLibrary(const char *path)
int SDL_GL_MakeCurrent(SDL_Window *window,SDL_GLContext context)
void SDL_GL_ResetAttributes(void)
int SDL_GL_SetAttribute(SDL_GLattr attr,int value)
int SDL_GL_SetSwapInterval(int interval)
void SDL_GL_SwapWindow(SDL_Window *window)
void SDL_GL_UnloadLibrary(void)
SDL_DisplayMode *SDL_GetClosestDisplayMode(int displayIndex,SDL_DisplayMode *mode,SDL_DisplayMode *closest)
int SDL_GetCurrentDisplayMode(int displayIndex,SDL_DisplayMode *mode)
const char *SDL_GetCurrentVideoDriver(void)
int SDL_GetDesktopDisplayMode(int displayIndex,SDL_DisplayMode *mode)
int SDL_GetDisplayBounds(int displayIndex,SDL_Rect *rect)
<comment>
int SDL_GetDisplayDPI(int displayIndex,float *ddpi,float *hdpi,float * vdpi)
<comment>
int SDL_GetDisplayMode(int displayIndex,int modeIndex,SDL_DisplayMode* mode)
const char *SDL_GetDisplayName(int displayIndex)
<comment>
int SDL_GetDisplayUsableBounds(int displayIndex,SDL_Rect *rect)
SDL_Window *SDL_GetGrabbedWindow(void)
</comment>
int SDL_GetNumDisplayModes(int displayIndex)
int SDL_GetNumVideoDisplays(void)
int SDL_GetNumVideoDrivers(void)
const char * SDL_GetVideoDriver(int index)
<comment>
int SDL_GetWindowBordersSize(SDL_Window *window,int *top,int *left,int *bottom,int *right)
</comment>
float SDL_GetWindowBrightness(SDL_Window *window)
void *SDL_GetWindowData(SDL_Window *window,const char *name)
int SDL_GetWindowDisplayIndex(SDL_Window *window)
int SDL_GetWindowDisplayMode(SDL_Window *window,SDL_DisplayMode *mode)
Uint32 SDL_GetWindowFlags(SDL_Window *window)
SDL_Window *SDL_GetWindowFromID(Uint32 id)
int SDL_GetWindowGammaRamp(SDL_Window *window,Uint16 *red,Uint16 *green,Uint16 *blue)
SDL_bool SDL_GetWindowGrab(SDL_Window *window)
Uint32 SDL_GetWindowID(SDL_Window* window)
void SDL_GetWindowMaximumSize(SDL_Window *window,int *w,int *h)
void SDL_GetWindowMinimumSize(SDL_Window *window,int *w,int *h)
<comment>
int SDL_GetWindowOpacity(SDL_Window *window,float *opacity)'
</comment>
Uint32 SDL_GetWindowPixelFormat(SDL_Window *window)
void SDL_GetWindowPosition(SDL_Window *window,int *x,int *y)
void SDL_GetWindowSize(SDL_Window *window,int *w,int *h)
SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
const char *SDL_GetWindowTitle(SDL_Window *window)
<comment>
SDL_bool SDL_GetWindowWMInfo(SDL_Window *window,SDL_SysWMinfo *info)
</comment>
void SDL_HideWindow(SDL_Window *window)
SDL_bool SDL_IsScreenSaverEnabled(void)
void SDL_MaximizeWindow(SDL_Window *window)
void SDL_MinimizeWindow(SDL_Window *window)
void SDL_RaiseWindow(SDL_Window *window)
void SDL_RestoreWindow(SDL_Window *window)
void SDL_SetWindowBordered(SDL_Window *window,SDL_bool bordered)
int SDL_SetWindowBrightness(SDL_Window *window,float brightness)
void *SDL_SetWindowData(SDL_Window *window,const char *name,void *userdata)
int SDL_SetWindowDisplayMode(SDL_Window *window,const SDL_DisplayMode *mode)
int SDL_SetWindowFullscreen(SDL_Window *window,Uint32 flags)
int SDL_SetWindowGammaRamp(SDL_Window *window,const Uint16 *red,const Uint16 *green,const Uint16* blue)
void SDL_SetWindowGrab(SDL_Window *window,SDL_bool grabbed)
<comment>
int SDL_SetWindowHitTest(SDL_Window *window,SDL_HitTest callback,void *callback_data)
</comment>
void SDL_SetWindowIcon(SDL_Window *window,SDL_Surface *icon)
<comment>
int SDL_SetWindowInputFocus(SDL_Window *window)
</comment>
void SDL_SetWindowMaximumSize(SDL_Window *window,int max_w,int max_h)
void SDL_SetWindowMinimumSize(SDL_Window* window,int min_w,int min_h)
<comment>
int SDL_SetWindowModalFor(SDL_Window * modal_window,SDL_Window * parent_window)
int SDL_SetWindowOpacity(SDL_Window * window,float opacity)
</comment>
void SDL_SetWindowPosition(SDL_Window *window,int x,int y)
void SDL_SetWindowSize(SDL_Window *window,int w,int h)
void SDL_SetWindowTitle(SDL_Window *window,const char *title)
int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata,int *buttonid)
int SDL_ShowSimpleMessageBox(Uint32 flags,const char *title,const char *message,SDL_Window *window)
void SDL_ShowWindow(SDL_Window *window)
int SDL_UpdateWindowSurface(SDL_Window *window)
int SDL_UpdateWindowSurfaceRects(SDL_Window *window,const SDL_Rect *rects,int numrects)
int SDL_VideoInit(const char *driver_name)
void SDL_VideoQuit(void)
<comment>
2D Accelerated Rendering
</comment>
SDL_Renderer *SDL_CreateRenderer(SDL_Window *window,int index,Uint32 flags)
SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer,Uint32 format,int access,int w,int h)
SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer,SDL_Surface *surface)
<comment>
int SDL_CreateWindowAndRenderer(int width,int height,Uint32 window_flags,SDL_Window **window,SDL_Renderer **renderer)
</comment>
void SDL_DestroyRenderer(SDL_Renderer *renderer)
void SDL_DestroyTexture(SDL_Texture *texture)
int SDL_GL_BindTexture(SDL_Texture *texture,float *texw,float *texh)
int SDL_GL_UnbindTexture(SDL_Texture *texture)
int SDL_GetNumRenderDrivers(void)
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode *blendMode)
int SDL_GetRenderDrawColor(SDL_Renderer *renderer,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)
int SDL_GetRenderDriverInfo(int index,SDL_RendererInfo *info)
SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
int SDL_GetRendererInfo(SDL_Renderer *renderer,SDL_RendererInfo *info)
int SDL_GetRendererOutputSize(SDL_Renderer *renderer,int *w,int *h)
int SDL_GetTextureAlphaMod(SDL_Texture *texture,Uint8 *alpha)
int SDL_GetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode *blendMode)
int SDL_GetTextureColorMod(SDL_Texture *texture,Uint8 *r,Uint8 *g,Uint8 *b)
int SDL_LockTexture(SDL_Texture *texture,const SDL_Rect *rect,void **pixels,int *pitch)
int SDL_QueryTexture(SDL_Texture *texture,int *format,int *access,int *w,int *h)
int SDL_RenderClear(SDL_Renderer *renderer)
int SDL_RenderCopy(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect)
int SDL_RenderCopyEx(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect,const double angle,const SDL_Point *center,const SDL_RendererFlip flip)
int SDL_RenderDrawLine(SDL_Renderer *renderer,int x1,int y1,int x2,int y2)
int SDL_RenderDrawLines(SDL_Renderer *renderer,const SDL_Point *points,int count)
int SDL_RenderDrawPoint(SDL_Renderer *renderer,int x, int y)
int SDL_RenderDrawPoints(SDL_Renderer *renderer,const SDL_Point *points,int count)
int SDL_RenderDrawRect(SDL_Renderer *renderer,const SDL_Rect *rect)
int SDL_RenderDrawRects(SDL_Renderer *renderer,const SDL_Rect *rects,int count)
int SDL_RenderFillRect(SDL_Renderer *renderer,const SDL_Rect *rect)
int SDL_RenderFillRects(SDL_Renderer *renderer,const SDL_Rect* rects,int count)
void SDL_RenderGetClipRect(SDL_Renderer *renderer,SDL_Rect *rect)
<comment>
SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
</comment>
void SDL_RenderGetLogicalSize(SDL_Renderer *renderer,int *w,int *h)
void SDL_RenderGetScale(SDL_Renderer *renderer,float *scaleX,float *scaleY)
void SDL_RenderGetViewport(SDL_Renderer *renderer,SDL_Rect *rect)
<comment>
SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
</comment>
void SDL_RenderPresent(SDL_Renderer *renderer)
int SDL_RenderReadPixels(SDL_Renderer *renderer,const SDL_Rect *rect,Uint32 format,void *pixels,int pitch)
int SDL_RenderSetClipRect(SDL_Renderer *renderer,const SDL_Rect *rect)
<comment>
int SDL_RenderSetIntegerScale(SDL_Renderer *renderer,SDL_bool enable)
</comment>
int SDL_RenderSetLogicalSize(SDL_Renderer *renderer,int w,int h)
int SDL_RenderSetScale(SDL_Renderer *renderer,float scaleX,float scaleY)
int SDL_RenderSetViewport(SDL_Renderer *renderer,const SDL_Rect *rect)
SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode blendMode)
int SDL_SetRenderDrawColor(SDL_Renderer *renderer,Uint8 r,Uint8 g,Uint8 b,Uint8 a)
int SDL_SetRenderTarget(SDL_Renderer *renderer,SDL_Texture *texture)
int SDL_SetTextureAlphaMod(SDL_Texture *texture,Uint8 alpha)
int SDL_SetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode blendMode)
int SDL_SetTextureColorMod(SDL_Texture *texture,Uint8 r,Uint8 g,Uint8 b)
void SDL_UnlockTexture(SDL_Texture *texture)
int SDL_UpdateTexture(SDL_Texture *texture,const SDL_Rect *rect,const void*pixels,int pitch)
int SDL_UpdateYUVTexture(SDL_Texture *texture,const SDL_Rect *rect,const Uint8 *Yplane,int Ypitch,const Uint8 *Uplane,int Upitch,const Uint8 *Vplane,int Vpitch)
<comment>
Pixel Formats and Conversion Routines
</comment>
SDL_PixelFormat *SDL_AllocFormat(Uint32 pixel_format)
SDL_Palette *SDL_AllocPalette(int ncolors)
void SDL_CalculateGammaRamp(float gamma,Uint16 *ramp)
void SDL_FreeFormat(SDL_PixelFormat *format)
void SDL_FreePalette(SDL_Palette *palette)
const char *SDL_GetPixelFormatName(Uint32 format)
void SDL_GetRGB(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b)
void SDL_GetRGBA(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)
Uint32 SDL_MapRGB(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b)
Uint32 SDL_MapRGBA(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b, Uint8 a)
Uint32 SDL_MasksToPixelFormatEnum(int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format,int *bpp,Uint32 *Rmask,Uint32 *Gmask,Uint32 *Bmask,Uint32 *Amask)
int SDL_SetPaletteColors(SDL_Palette *palette,const SDL_Color *colors,int firstcolor,int ncolors)
int SDL_SetPixelFormatPalette(SDL_PixelFormat *format,SDL_Palette *palette)
<comment>
Rectangle Functions
</comment>
SDL_bool SDL_EnclosePoints(const SDL_Point* points,int count,const SDL_Rect *clip,SDL_Rect *result)
SDL_bool SDL_HasIntersection(const SDL_Rect *A,const SDL_Rect *B)
SDL_bool SDL_IntersectRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)
SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect,int *X1,int *Y1,int *X2,int *Y2)
<comment>
SDL_bool SDL_PointInRect(const SDL_Point *p,const SDL_Rect *r)
</comment>
SDL_bool SDL_RectEmpty(const SDL_Rect *r)
SDL_bool SDL_RectEquals(const SDL_Rect *a,const SDL_Rect *b)
void SDL_UnionRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)
<comment>
Surface Creation and Simple Drawing
</comment>
int SDL_BlitScaled(SDL_Surface *src,const SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
int SDL_BlitSurface(SDL_Surface *src,const SDL_Rect* srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
int SDL_ConvertPixels(int width,int height,Uint32 src_format,const void *src,int src_pitch,Uint32 dst_format,void *dst,int dst_pitch)
SDL_Surface *SDL_ConvertSurface(SDL_Surface *src,const SDL_PixelFormat *fmt,Uint32 flags)
SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *src,Uint32 pixel_format,Uint32 flags)
SDL_Surface *SDL_CreateRGBSurface(Uint32 flags,int width,int height,int depth,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
SDL_Surface* SDL_CreateRGBSurfaceFrom(void *pixels,int width,int height,int depth,int pitch,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
int SDL_FillRect(SDL_Surface *dst,const SDL_Rect *rect,Uint32 color)
int SDL_FillRects(SDL_Surface *dst,const SDL_Rect *rects,int count,Uint32 color)
void SDL_FreeSurface(SDL_Surface *surface)
void SDL_GetClipRect(SDL_Surface *surface,SDL_Rect *rect)
int SDL_GetColorKey(SDL_Surface *surface,Uint32 *key)
int SDL_GetSurfaceAlphaMod(SDL_Surface *surface,Uint8 *alpha)
int SDL_GetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode *blendMode)
int SDL_GetSurfaceColorMod(SDL_Surface *surface,Uint8 *r,Uint8 *g,Uint8 *b)
SDL_Surface *SDL_LoadBMP(const char *file)
SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src,int freesrc)
int SDL_LockSurface(SDL_Surface *surface)
int SDL_LowerBlit(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
int SDL_LowerBlitScaled(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
SDL_bool SDL_MUSTLOCK(SDL_Surface *surface)
int SDL_SaveBMP(SDL_Surface *surface,const char *file)
int SDL_SaveBMP_RW(SDL_Surface *surface,SDL_RWops *dst,int freedst)
SDL_bool SDL_SetClipRect(SDL_Surface *surface,const SDL_Rect *rect)
int SDL_SetColorKey(SDL_Surface *surface,int flag,Uint32 key)
int SDL_SetSurfaceAlphaMod(SDL_Surface *surface,Uint8 alpha)
int SDL_SetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode blendMode)
int SDL_SetSurfaceColorMod(SDL_Surface *surface,Uint8 r,Uint8 g,Uint8 b)
int SDL_SetSurfacePalette(SDL_Surface *surface,SDL_Palette *palette)
int SDL_SetSurfaceRLE(SDL_Surface *surface,int flag)
void SDL_UnlockSurface(SDL_Surface* surface)
<comment>
Platform-specific Window Management
</comment>
SDL_bool SDL_GetWindowWMInfo(SDL_Window *window,SDL_SysWMinfo *info)
<comment>
Clipboard Handling
</comment>
char *SDL_GetClipboardText(void)
SDL_bool SDL_HasClipboardText(void)
int SDL_SetClipboardText(const char *text)
<comment>
Event Handling
</comment>
void SDL_AddEventWatch(SDL_EventFilter filter,void *userdata)
void SDL_DelEventWatch(SDL_EventFilter filter,void *userdata)
Uint8 SDL_EventState(Uint32 type,int state)
void SDL_FilterEvents(SDL_EventFilter filter,void *userdata)
void SDL_FlushEvent(Uint32 type)
void SDL_FlushEvents(Uint32 minType,Uint32 maxType)
SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter,void **userdata)
Uint8 SDL_GetEventState(Uint32 type)
int SDL_GetNumTouchDevices(void)
int SDL_GetNumTouchFingers(SDL_TouchID touchID)
SDL_TouchID SDL_GetTouchDevice(int index)
SDL_Finger* SDL_GetTouchFinger(SDL_TouchID touchID,int index)
SDL_bool SDL_HasEvent(Uint32 type)
SDL_bool SDL_HasEvents(Uint32 minType,Uint32 maxType)
int SDL_LoadDollarTemplates(SDL_TouchID touchId,SDL_RWops *src)
int SDL_PeepEvents(SDL_Event *events,int numevents,SDL_eventaction action,Uint32 minType,Uint32 maxType)
int SDL_PollEvent(SDL_Event *event)
void SDL_PumpEvents(void)
int SDL_PushEvent(SDL_Event *event)
SDL_bool SDL_QuitRequested(void)
int SDL_RecordGesture(SDL_TouchID touchId)
Uint32 SDL_RegisterEvents(int numevents)
int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)
void SDL_SetEventFilter(SDL_EventFilter filter,void *userdata)
int SDL_WaitEvent(SDL_Event *event)
int SDL_WaitEventTimeout(SDL_Event *event,int timeout)
<comment>
Keyboard Support
</comment>
SDL_Keycode SDL_GetKeyFromName(const char * name)
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)
const char * SDL_GetKeyName(SDL_Keycode key)
SDL_Window* SDL_GetKeyboardFocus(void)
const Uint8* SDL_GetKeyboardState(int* numkeys)
SDL_Keymod SDL_GetModState(void)
SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)
SDL_Scancode SDL_GetScancodeFromName(const char * name)
const char * SDL_GetScancodeName(SDL_Scancode scancode)
SDL_bool SDL_HasScreenKeyboardSupport(void)
SDL_bool SDL_IsScreenKeyboardShown(SDL_Window* window)
SDL_bool SDL_IsTextInputActive(void)
void SDL_SetModState(SDL_Keymod modstate)
void SDL_SetTextInputRect(SDL_Rect* rect)
void SDL_StartTextInput(void)
void SDL_StopTextInput(void)
<comment>
Mouse Support
</comment>
<comment>
int SDL_CaptureMouse(SDL_bool enabled)
</comment>
SDL_Cursor *SDL_CreateColorCursor(SDL_Surface *surface,int hot_x,int hot_y)
SDL_Cursor *SDL_CreateCursor(const Uint8 *data,const Uint8 *mask,int w,int h,int hot_x,int hot_y)
void SDL_FreeCursor(SDL_Cursor *cursor)
SDL_Cursor *SDL_GetCursor(void)
SDL_Cursor *SDL_GetDefaultCursor(void)
<comment>
Uint32 SDL_GetGlobalMouseState(int *x,int *y)
</comment>
SDL_Window *SDL_GetMouseFocus(void)
Uint32 SDL_GetMouseState(int *x,int * y)
SDL_bool SDL_GetRelativeMouseMode(void)
Uint32 SDL_GetRelativeMouseState(int *x,int *y)
void SDL_SetCursor(SDL_Cursor *cursor)
int SDL_SetRelativeMouseMode(SDL_bool enabled)
int SDL_ShowCursor(int toggle)
<comment>
int SDL_WarpMouseGlobal(int x,int y)
</comment>
void SDL_WarpMouseInWindow(SDL_Window *window,int x,int y)
<comment>
Joystick Support
</comment>
void SDL_JoystickClose(SDL_Joystick *joystick)
<comment>
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick)
SDL_Joystick *SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
</comment>
int SDL_JoystickEventState(int state)
SDL_bool SDL_JoystickGetAttached(SDL_Joystick *joystick)
Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick,int axis)
int SDL_JoystickGetBall(SDL_Joystick *joystick,int ball,int *dx,int *dy)
Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick,int button)
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid,char *pszGUID,int cbGUID)
Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick,int hat)
SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick *joystick)
const char *SDL_JoystickName(SDL_Joystick *joystick)
const char *SDL_JoystickNameForIndex(int device_index)
int SDL_JoystickNumAxes(SDL_Joystick *joystick)
int SDL_JoystickNumBalls(SDL_Joystick *joystick)
int SDL_JoystickNumButtons(SDL_Joystick *joystick)
int SDL_JoystickNumHats(SDL_Joystick *joystick)
SDL_Joystick *SDL_JoystickOpen(int device_index)
void SDL_JoystickUpdate(void)
int SDL_NumJoysticks(void)
<comment>
GameController and Joystick Mapping
</comment>
int SDL_GameControllerAddMapping(const char *mappingString)
int SDL_GameControllerAddMappingsFromFile(const char *filename)
int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw,int freerw)
void SDL_GameControllerClose(SDL_GameController *gamecontroller)
int SDL_GameControllerEventState(int state)
<comment>
SDL_GameController* SDL_GameControllerFromInstanceID(SDL_JoystickID joyid)
</comment>
SDL_bool SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)
SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button)
Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button)
SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
const char *SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
const char *SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)
char *SDL_GameControllerMapping(SDL_GameController *gamecontroller)
char *SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
const char *SDL_GameControllerName(SDL_GameController *gamecontroller)
const char *SDL_GameControllerNameForIndex(int joystick_index)
SDL_GameController* SDL_GameControllerOpen(int joystick_index)
void SDL_GameControllerUpdate(void)
SDL_bool SDL_IsGameController(int joystick_index)
<comment>
Force Feedback Support
</comment>
void SDL_HapticClose(SDL_Haptic* haptic)
void SDL_HapticDestroyEffect(SDL_Haptic *haptic,int effect)
int SDL_HapticEffectSupported(SDL_Haptic *haptic,SDL_HapticEffect *effect)
int SDL_HapticGetEffectStatus(SDL_Haptic *haptic,int effect)
int SDL_HapticIndex(SDL_Haptic *haptic)
const char *SDL_HapticName(int device_index)
int SDL_HapticNewEffect(SDL_Haptic *haptic,SDL_HapticEffect *effect)
int SDL_HapticNumAxes(SDL_Haptic *haptic)
int SDL_HapticNumEffects(SDL_Haptic *haptic)
int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
SDL_Haptic *SDL_HapticOpen(int device_index)
SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
SDL_Haptic *SDL_HapticOpenFromMouse(void)
int SDL_HapticOpened(int device_index)
int SDL_HapticPause(SDL_Haptic *haptic)
unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
int SDL_HapticRumbleInit(SDL_Haptic *haptic)
int SDL_HapticRumblePlay(SDL_Haptic *haptic,float strength,Uint32 length)
int SDL_HapticRumbleStop(SDL_Haptic *haptic)
int SDL_HapticRumbleSupported(SDL_Haptic *haptic)
int SDL_HapticRunEffect(SDL_Haptic *haptic,int effect,Uint32 iterations)
int SDL_HapticSetAutocenter(SDL_Haptic *haptic,int autocenter)
int SDL_HapticSetGain(SDL_Haptic *haptic,int gain)
int SDL_HapticStopAll(SDL_Haptic *haptic)
int SDL_HapticStopEffect(SDL_Haptic *haptic,int effect)
int SDL_HapticUnpause(SDL_Haptic *haptic)
int SDL_HapticUpdateEffect(SDL_Haptic *haptic,int effect,SDL_HapticEffect *data)
int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
int SDL_MouseIsHaptic(void)
int SDL_NumHaptics(void)
<comment>
Audio Device Management and Audio Playback
</comment>
int SDL_AudioInit(const char * driver_name)
void SDL_AudioQuit(void)
int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,SDL_AudioFormat src_format,Uint8 src_channels,int src_rate,SDL_AudioFormat dst_format,Uint8 dst_channels,int dst_rate)
<comment>
void SDL_ClearQueuedAudio(SDL_AudioDeviceID dev)
</comment>
void SDL_CloseAudio(void)