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CalmoSoftFifteenPuzzleGame.ring
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CalmoSoftFifteenPuzzleGame.ring
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# Project : CalmoSoft Fifteen Puzzle Game (Under Development)
# Author: Gal Zsolt (~ CalmoSoft ~), Bert Mariani, Mahmoud Fayed
load "guilib.ring"
app1 = new qapp {
stylefusionblack()
empty = 16
nrMoves = 0
nrSleep = 1
OldButSize = 4
CurButSize = 4
temp = 0
flaginit = 0
flagsave = 0
flagmove = 0
button = list(52)
sizebtn = list(7)
table1 = []
table2 = []
table3 = []
nDegree = 0
nrDegree = [0,90,180,270 ,-90,-180,-270]
LabelSizeX = 40
offSetX = LabelSizeX / 2
LabelSizeY = 40
offSetY = LabelSizeY / 2
nDegreeRight = 0
nDegreeLeft = 0
btnDegree = newlist(52,2)
CounterMan = 0
win1 = new qwidget() {
move(0,0)
resize(380,680)
setwindowtitle("CalmoSoft Fifteen Puzzle Game")
for n=1 to 52
for m=1 to 2
btnDegree[n][m] = 0
next
next
for n = 4 to 7
sizebtn[n] = new qpushbutton(win1)
{
col = n%4
setgeometry(100+col*40,60,40,40)
settext(string(n) + "x" + string(n))
setclickevent("newsize(" + string(n) + ")")
}
next
btnMoves = new qpushbutton(win1)
{
setgeometry(100,260,80,40)
settext("0")
show()
}
scramblebtn = new qpushbutton(win1)
{
setgeometry(100,300,160,40)
settext("Scramble")
setclickevent("scramble()")
}
resetbtn = new qpushbutton(win1)
{
setgeometry(100,340,160,40)
settext("Reset")
setclickevent("resettiles()")
}
savebtn = new qpushbutton(win1)
{
setgeometry(100,380,160,40)
settext("Save Game")
setclickevent("pSave()")
}
playbtn = new qpushbutton(win1)
{
setgeometry(100,420,160,40)
settext("Resume Game")
setclickevent("pPlay()")
}
sleepbtn = new qpushbutton(win1)
{
setgeometry(100,460,160,40)
settext("Sleep Time: ")
}
decbtn = new qpushbutton(win1)
{
setgeometry(220,460,40,40)
settext("<-")
setclickevent("pDecSleep()")
}
incbtn = new qpushbutton(win1)
{
setgeometry(260,460,40,40)
settext("->")
setclickevent("pIncSleep()")
}
TimerMan = new qtimer(win1)
{
setinterval(500)
settimeoutevent("pTime()")
stop()
}
newsize(4)
show()
}
exec()
}
Func newlist x, y
if isstring(x) x=0+x ok
if isstring(y) y=0+y ok
alist = list(x)
for t in alist
t = list(y)
next
return alist
func scramble
for n= 1 to 1000
CurButSize=random(OldButSize*OldButSize-1)+1
up = (empty = (CurButSize - OldButSize))
down = (empty = (CurButSize + OldButSize))
left = ((empty = (CurButSize - 1)) and ((CurButSize % OldButSize) != 1))
right = ((empty = (CurButSize + 1)) and ((CurButSize % OldButSize) != 0))
move = up or down or left or right
if move = 1
button[CurButSize] { temp2 = text() }
col = empty%OldButSize
if col = 0 col = OldButSize ok
row = ceil(empty/OldButSize)
button[empty] {
setgeometry(60+col*40,60+row*40,40,40)
rnd = random(6)+1
nDegree = nrDegree[rnd]
button[empty].setbuttoncolor("yellow")
button[empty].settext(temp2)
button[empty].setClickEvent("movetile(" + string(empty) +")")
btnDegree[empty] [1] = temp2
btnDegree[empty] [2] = nDegree
}
button[CurButSize].setbuttoncolor("yellow")
btnDegree[CurButSize][2] = 0
button[CurButSize]{settext("")}
empty = CurButSize
ok
next
button[OldButSize*OldButSize+2]{settext("Here")}
for n=1 to OldButSize*OldButSize
button[n].setbuttoncolor("yellow")
next
table1 = []
table2 = []
table3 = []
for n = 1 to OldButSize*OldButSize
add(table1, button[n].text())
add(table2, button[n].text())
add(table3, string(btnDegree[n][2]))
next
add(table1, string(empty))
add(table2, string(empty))
add(table3, string(empty))
add(table1, "OK")
add(table2, "OK")
add(table3, "OK")
flagsave = 0
flagmove = 0
nrMoves = 0
btnMoves.settext(string(nrMoves))
return
func movetile CurButSize2
if (CurButSize2 = OldButSize*OldButSize-1 and button[CurButSize2].text() = "In")
pBack()
else
up = (empty = (CurButSize2 - OldButSize))
down = (empty = (CurButSize2 + OldButSize))
left = ((empty = (CurButSize2- 1)) and ((CurButSize2 % OldButSize) != 1))
right = ((empty = (CurButSize2 + 1)) and ((CurButSize2 % OldButSize) != 0))
move = up or down or left or right
if move = 1
temp2 = button[CurButSize2].text()
btnDegree[empty][1] = temp2
add(table1, temp2)
add(table2, string(CurButSize2))
col = empty%OldButSize
if col = 0 col = OldButSize ok
row = ceil(empty/OldButSize)
button[empty] {
setgeometry(60+col*40,60+row*40,40,40)
nDegree = btnDegree[CurButSize2][2]
btnDegree[empty][2] = nDegree
button[empty].setbuttoncolor("orange")
button[empty].settext(temp2)
see char(7)
}
add(table3, string(nDegree))
button[CurButSize2].setbuttoncolor("cyan")
button[CurButSize2]{settext("")}
empty = CurButSize2
nrMoves = nrMoves + 1
btnMoves.settext(string(nrMoves))
ok
ok
flagmove = 1
return
func resettiles
nDegree = 0
empty = OldButSize*OldButSize
for empty = 1 to OldButSize*OldButSize-1
btnDegree[empty][2] = 0
nDegree = 0
btnDegree[empty][1] = string(empty)
button[empty].setstylesheet("background-color:yellow")
button[empty] {settext(string(empty))}
next
button[OldButSize*OldButSize].setstylesheet("background-color:yellow")
button[OldButSize*OldButSize] {settext("")}
table1 = []
table2 = []
table3 = []
for n = 1 to OldButSize*OldButSize
add(table1, button[n].text())
add(table2, button[n].text())
add(table3, string(btnDegree[n][2]))
next
add(table1, string(empty))
add(table2, string(empty))
add(table3, string(empty))
add(table1, "OK")
add(table2, "OK")
add(table3, "OK")
flagsave = 0
flagmove = 0
nrMoves = 0
btnMoves.settext(string(nrMoves))
return
func pHere
if button[OldButSize*OldButSize-1].text() != "" and button[OldButSize*OldButSize+2].text() = "Here"
button[OldButSize*OldButSize-1] { temp = text() }
button[OldButSize*OldButSize+2].close()
button[OldButSize*OldButSize+2] = new ButtonWithRotatedText(win1)
button[OldButSize*OldButSize+2] {
setgeometry(60+(OldButSize-1)*40,60+(OldButSize+1)*40,40,40)
setstylesheet("background-color:yellow")
btnDegree[OldButSize*OldButSize+2][2] = btnDegree[OldButSize*OldButSize-1][2]
nDegree = btnDegree[OldButSize*OldButSize+2][2]
emptysave = empty
empty = OldButSize*OldButSize+2
btnDegree[empty][1] = temp
settext(temp)
}
nDegree = 0
empty = OldButSize*OldButSize-1
btnDegree[empty][1] = "In"
button[OldButSize*OldButSize-1]{settext("In")}
for n = 1 to OldButSize*OldButSize
button[n].setenabled(false)
next
button[OldButSize*OldButSize-1].setenabled(true)
scramblebtn.setenabled(false)
resetbtn.setenabled(false)
savebtn.setenabled(false)
playbtn.setenabled(false)
empty = emptysave
ok
func pBack
button[OldButSize*OldButSize+2] { temp = text() }
nDegree = btnDegree[OldButSize*OldButSize+2][2]
btnDegree[OldButSize*OldButSize-1][2] = btnDegree[OldButSize*OldButSize+2][2]
emptysave = empty
empty = OldButSize*OldButSize-1
btnDegree[empty][1] = temp
button[OldButSize*OldButSize-1] {settext(temp)}
button[OldButSize*OldButSize+2].close()
button[OldButSize*OldButSize+2] = new qpushbutton(win1)
{
setgeometry(60+(OldButSize-1)*40,60+(OldButSize+1)*40,40,40)
settext("Here")
setclickevent("pHere()")
show()
}
for n = 1 to OldButSize*OldButSize
button[n].setenabled(true)
next
scramblebtn.setenabled(true)
resetbtn.setenabled(true)
savebtn.setenabled(true)
playbtn.setenabled(true)
empty = emptysave
func rotateleft
if button[OldButSize*OldButSize+2].text() != "Here"
button[OldButSize*OldButSize+2].close()
button[OldButSize*OldButSize+2] = new ButtonWithRotatedText(win1)
button[OldButSize*OldButSize+2] {
setgeometry(60+(OldButSize-1)*40,60+(OldButSize+1)*40,40,40)
setstylesheet("background-color:yellow")
nDegreeLeft = (nDegreeLeft-90)%360
nDegree = nDegreeLeft
btnDegree[OldButSize*OldButSize+2][2] = nDegree
emptysave = empty
empty = OldButSize*OldButSize+2
btnDegree[empty][1] = temp
button[OldButSize*OldButSize+2]{settext(temp)}
}
empty = emptysave
ok
func rotateright
if button[OldButSize*OldButSize+2].text() != "Here"
button[OldButSize*OldButSize+2].close()
button[OldButSize*OldButSize+2] = new ButtonWithRotatedText(win1)
button[OldButSize*OldButSize+2] {
setgeometry(60+(OldButSize-1)*40,60+(OldButSize+1)*40,40,40)
setstylesheet("background-color:yellow")
nDegreeRight = (nDegreeRight+90)%360
nDegree = nDegreeRight
btnDegree[OldButSize*OldButSize+2][2] = nDegree
emptysave = empty
empty = OldButSize*OldButSize+2
btnDegree[empty][1] = temp
button[OldButSize*OldButSize+2]{settext(temp)}
}
empty = emptysave
ok
func newsize CurButSize
win1{
sizenew = CurButSize%4
win1.resize(360+sizenew*40,560+sizenew*40)
if flaginit != 0
for nb = 1 to OldButSize*OldButSize+3
button[nb] {close()}
next
btnMoves.close()
ok
scramblebtn.close()
resetbtn.close()
savebtn.close()
playbtn.close()
btnMoves.close()
sleepbtn.close()
decbtn.close()
incbtn.close()
for n = 1 to CurButSize*CurButSize
col = n%CurButSize
if col = 0 col = CurButSize ok
row = ceil(n/CurButSize)
button[n] = new ButtonWithRotatedText(win1)
button[n] {
setgeometry(60+col*40,60+row*40,40,40)
button[n].setbuttoncolor("yellow")
nDegree = 0
if n < CurButSize*CurButSize
button[n].settext(string(n))
but n = CurButSize*CurButSize
button[n].settext("")
ok
setClickEvent("movetile(" + string(n) +")")
}
next
btnMoves = new qpushbutton(win1)
{
setgeometry(100,60+(CurButSize+1)*40,(CurButSize-3)*40,40)
setStyleSheet("text-align:center")
settext("0")
show()
}
button[CurButSize*CurButSize+1] = new qpushbutton(win1)
{
setgeometry(60+(CurButSize-2)*40,60+(CurButSize+1)*40,40,40)
settext("<-")
setclickevent("rotateLeft()")
show()
}
button[CurButSize*CurButSize+2] = new qpushbutton(win1)
{
setgeometry(60+(CurButSize-1)*40,60+(CurButSize+1)*40,40,40)
settext("Here")
setclickevent("pHere()")
show()
}
button[CurButSize*CurButSize+3] = new qpushbutton(win1)
{
setgeometry(60+CurButSize*40,60+(CurButSize+1)*40,40,40)
settext("->")
setclickevent("rotateRight()")
show()
}
scramblebtn = new qpushbutton(win1)
{
setgeometry(100,100+(CurButSize+1)*40,CurButSize*40,40)
settext("Scramble")
setclickevent("scramble()")
show()
}
resetbtn = new qpushbutton(win1)
{
setgeometry(100,100+(CurButSize+2)*40,CurButSize*40,40)
settext("Reset")
setclickevent("resettiles()")
show()
}
savebtn = new qpushbutton(win1)
{
setgeometry(100,100+(CurButSize+3)*40,CurButSize*40,40)
settext("Save Game")
setclickevent("pSave()")
show()
}
playbtn = new qpushbutton(win1)
{
setgeometry(100,100+(CurButSize+4)*40,CurButSize*40,40)
settext("Resume Game")
setclickevent("pPlay()")
show()
}
sleepbtn = new qpushbutton(win1)
{
setgeometry(100,100+(CurButSize+5)*40,(CurButSize-2)*40,40)
settext("Sleep Time: " + string(nrSleep) + " s")
show()
}
decbtn = new qpushbutton(win1)
{
setgeometry(100+(CurButSize-2)*40,100+(CurButSize+5)*40,40,40)
settext("<-")
setclickevent("pDecSleep()")
show()
}
incbtn = new qpushbutton(win1)
{
setgeometry(100+(CurButSize-1)*40,100+(CurButSize+5)*40,40,40)
settext("->")
setclickevent("pIncSleep()")
show()
}
table1 = []
table2 = []
table3 = []
for n = 1 to OldButSize*OldButSize
add(table1, button[n].text())
add(table2, button[n].text())
add(table3, string(0))
next
add(table1, string(empty))
add(table2, string(empty))
add(table3, string(empty))
add(table1, "OK")
add(table2, "OK")
add(table3, "OK")
empty = CurButSize*CurButSize
OldButSize = CurButSize
flaginit = 1
flagsave = 0
flagmove = 0
nrMoves = 0
scramble()
}
func pSave
textedit1 = list2str(table1)
textedit2 = list2str(table2)
textedit3 = list2str(table3)
chdir(currentdir())
cName1 = "CalmoSoftPuzzle1.txt"
cName2 = "CalmoSoftPuzzle2.txt"
cName3 = "CalmoSoftPuzzle3.txt"
write(cName1,textedit1)
write(cName2,textedit2)
write(cName3,textedit3)
flagsave = 1
return
func pPlay
if flagsave = 0 or flagmove = 0
see "First you must play and save the game." + nl
else
chdir(currentdir())
cName1 = "CalmoSoftPuzzle1.txt"
textedit1 = read(cName1)
table1 = str2list(textedit1)
cName2 = "CalmoSoftPuzzle2.txt"
textedit2 = read(cName2)
table2 = str2list(textedit2)
cName3 = "CalmoSoftPuzzle3.txt"
textedit3 = read(cName3)
table3 = str2list(textedit3)
for empty = 1 to OldButSize*OldButSize
button[empty].setbuttoncolor("yellow")
nDegree = number(table3[empty])
btnDegree[empty][1] = table1[empty]
button[empty] {settext(table1[empty])}
next
empty = number(table1[OldButSize*OldButSize + 1])
CounterMan = OldButSize*OldButSize+2
nrMoves = 0
TimerMan.start()
ok
func pTime()
if flagsave = 0 or flagmove = 0
see "First you must play and save the game." + nl
else
CounterMan++
pPlaySleep()
sleep(nrSleep*1000)
if CounterMan = len(table1)
TimerMan.stop()
ok
ok
func pPlaySleep
value = table1[CounterMan]
place = table2[CounterMan]
nDegree = number(table3[CounterMan])
btnDegree[empty][1] = value
button[empty].setbuttoncolor("orange")
button[empty] {settext(value)}
nDegree = 0
button[number(place)].setbuttoncolor("cyan")
button[number(place)] {settext("")}
empty = number(place)
see char(7)
nrMoves = nrMoves + 1
btnMoves.settext(string(nrMoves))
func pIncSleep
nrSleep = nrSleep + 1
sleepbtn.settext("Sleep Time: " + string(nrSleep) + " s")
func pDecSleep
if nrSleep > 1
nrSleep = nrSleep - 1
sleepbtn.settext("Sleep Time: " + string(nrSleep) + " s")
ok
func sleep(x)
nTime = x
oTest = new qTest
oTest.qsleep(nTime)
return
Class ButtonWithRotatedText
oButton oLabel cText="We are here" nDegree = 30 nTransX = 50 nTransY = 0
func init( oParent)
oButton = new qPushButton(oParent)
oLabel = new qLabel(oParent)
oLabel.setAttribute(Qt_WA_TransparentForMouseEvents,True)
oLabel.setAttribute(Qt_WA_DeleteOnClose, True)
oButton.setAttribute(Qt_WA_DeleteOnClose, True)
oButton.Show()
return
func close()
oLabel.close()
oButton.close()
return
func setstylesheet(x)
oButton.setstylesheet(x)
func setgeometry( x,y,width,height)
oButton.setgeometry(x,y,width,height)
oLabel.setgeometry( x,y,width,height)
func setText( cValue)
cText = cValue
return
func Text()
return cText
func setTranslate( x,y )
nTransX = x
nTransY = y
return
func TranslateOffsetX()
return nTransX
func TranslateOffsetY()
return nTransY
func setRotationDegree( nValue)
nDegree = nValue
return
func RotationDegree()
return nDegree
func setClickEvent( cEvent)
oButton.setClickEvent(cEvent)
return
func braceend()
draw()
return
func setEnabled(value)
oButton.setenabled(value)
return
func setButtonColor(color)
colorIt = "background-color:" + color
oButton.setstylesheet(colorIt)
return
func draw()
picture = new qpicture()
color = new qcolor() { setrgb(0,0,255,255) }
pen = new qpen() { setcolor(color) setwidth(10) }
painter = new qpainter()
{
begin(picture)
setpen(pen)
oFont = new qfont("Courier New",12,75,0)
oFont.setpointsize(20)
setfont(oFont)
if nDegree = 0
if btnDegree[empty] [1]="In" p1 = -8 p2=0
translate(p1,p2) ok ok
if nDegree = 0
if btnDegree[empty] [1]<10 p1 = 10 p2=10 else p1=5 p2=10 ok
translate(p1,p2)
but nDegree = 90
if btnDegree[empty] [1]<10 p=-10 else p=-15 ok
translate(10,p)
but nDegree = 180
if btnDegree[empty] [1]<10 p1= 30 p2=-10 else p1=35 p2=-10 ok
translate(p1,p2)
but nDegree = 270
if btnDegree[empty] [1]<10 p=10 else p=15 ok
translate(30,p)
but nDegree = -90
if btnDegree[empty] [1]<10 p=10 else p=15 ok
translate(30,p)
but nDegree = -180
if btnDegree[empty] [1]<10 p1=30 p2=-10 else p1=35 p2=-10 ok
translate(p1,p2)
but nDegree = -270
if btnDegree[empty] [1]<10 p1=10 p2=-10 else p1=10 p2=-15 ok
translate(p1,p2)
ok
rotate(nDegree)
drawtext(0,0,this.Text())
endpaint()
}
oLabel {
setpicture(picture)
show()
}
return