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9 | 9 | <main class="coding">
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10 | 10 | <p>Shall we take a look at some projects I've done?</p>
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11 | 11 | <section class="area">
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12 |
| - <section class="area"> |
13 |
| - <h3>Presentation Timer</h3> |
14 |
| - <p> |
15 |
| - A simple presentation countdown timer with music streaming for use |
16 |
| - on streams/presentations - because every stream could use some |
17 |
| - suspense and music! |
18 |
| - </p> |
19 |
| - <p> |
20 |
| - When doing presentations, it's nice to have a countdown to the start |
21 |
| - at the beginning, and it's even nicer to have some music playing in |
22 |
| - the background. However, combining these two things usually means a |
23 |
| - lot of messing around with audio inputs/outputs, or you just resort |
24 |
| - to playing the music out your speakers and detecting it with your |
25 |
| - microphone, or capturing your entire machine's audio. |
26 |
| - </p> |
27 |
| - <p> |
28 |
| - Having the presentation countdown and the music playing in the same |
29 |
| - tab means most streaming tools can pick up the audio in a nice way. |
30 |
| - </p> |
31 |
| - <a class="button" href="https://pt.ripixel.co.uk" |
32 |
| - >Start that countdown</a |
33 |
| - > |
34 |
| - <a class="button" href="https://github.com/ripixel/presentation-timer" |
35 |
| - >GitHub Repo</a |
36 |
| - > |
37 |
| - </section> |
38 |
| - <section class="area"> |
39 |
| - <h3>Janky Werewolf</h3> |
40 |
| - <p>A browser-based version of the Ultimate Werewolf card game</p> |
41 |
| - <p> |
42 |
| - Created during the great-lockdown of '20, my friends and I |
43 |
| - adore the Ultimate Werewolf game, and would play it every evening |
44 |
| - whenever we met up. However, as meetings turned virtual, there was |
45 |
| - no way to do this! So what did we do as a bunch of CompSci nerds? |
46 |
| - Create our own web version of course! |
47 |
| - </p> |
48 |
| - <p> |
49 |
| - The front-end is made in React, utilising Websockets to talk to |
50 |
| - lambdas that handle the running of the game and tracking of game |
51 |
| - state (aka who's dead Jim). The back-end is written by |
52 |
| - <a href="https://www.mgoddard.net/">Michael Goddard</a>, the big |
53 |
| - ol' Rust nerd. |
54 |
| - </p> |
55 |
| - <a class="button" href="https://www.jankywerewolf.co.uk" |
56 |
| - >Check it out</a |
57 |
| - > |
58 |
| - <a |
59 |
| - class="button" |
60 |
| - href="https://github.com/ripixel/janky-werewolf-client" |
61 |
| - >GitHub Repo (FE)</a |
62 |
| - > |
63 |
| - <a |
64 |
| - class="button" |
65 |
| - href="https://github.com/mcgoddard/janky_werewolf_backend" |
66 |
| - >GitHub Repo (BE)</a |
67 |
| - > |
68 |
| - </section> |
| 12 | + <h3>Presentation Timer</h3> |
| 13 | + <p> |
| 14 | + A simple presentation countdown timer with music streaming for use |
| 15 | + on streams/presentations - because every stream could use some |
| 16 | + suspense and music! |
| 17 | + </p> |
| 18 | + <p> |
| 19 | + When doing presentations, it's nice to have a countdown to the start |
| 20 | + at the beginning, and it's even nicer to have some music playing in |
| 21 | + the background. However, combining these two things usually means a |
| 22 | + lot of messing around with audio inputs/outputs, or you just resort |
| 23 | + to playing the music out your speakers and detecting it with your |
| 24 | + microphone, or capturing your entire machine's audio. |
| 25 | + </p> |
| 26 | + <p> |
| 27 | + Having the presentation countdown and the music playing in the same |
| 28 | + tab means most streaming tools can pick up the audio in a nice way. |
| 29 | + </p> |
| 30 | + <a class="button" href="https://pt.ripixel.co.uk" |
| 31 | + >Start that countdown</a |
| 32 | + > |
| 33 | + <a class="button" href="https://github.com/ripixel/presentation-timer" |
| 34 | + >GitHub Repo</a |
| 35 | + > |
| 36 | + </section> |
| 37 | + <section class="area"> |
| 38 | + <h3>Janky Werewolf</h3> |
| 39 | + <p>A browser-based version of the Ultimate Werewolf card game</p> |
| 40 | + <p> |
| 41 | + Created during the great-lockdown of '20, my friends and I |
| 42 | + adore the Ultimate Werewolf game, and would play it every evening |
| 43 | + whenever we met up. However, as meetings turned virtual, there was |
| 44 | + no way to do this! So what did we do as a bunch of CompSci nerds? |
| 45 | + Create our own web version of course! |
| 46 | + </p> |
| 47 | + <p> |
| 48 | + The front-end is made in React, utilising Websockets to talk to |
| 49 | + lambdas that handle the running of the game and tracking of game |
| 50 | + state (aka who's dead Jim). The back-end is written by |
| 51 | + <a href="https://www.mgoddard.net/">Michael Goddard</a>, the big |
| 52 | + ol' Rust nerd. |
| 53 | + </p> |
| 54 | + <a class="button" href="https://www.jankywerewolf.co.uk" |
| 55 | + >Check it out</a |
| 56 | + > |
| 57 | + <a |
| 58 | + class="button" |
| 59 | + href="https://github.com/ripixel/janky-werewolf-client" |
| 60 | + >GitHub Repo (FE)</a |
| 61 | + > |
| 62 | + <a |
| 63 | + class="button" |
| 64 | + href="https://github.com/mcgoddard/janky_werewolf_backend" |
| 65 | + >GitHub Repo (BE)</a |
| 66 | + > |
| 67 | + </section> |
| 68 | + <section class="area"> |
69 | 69 | <h3>ripixel.co.uk</h3>
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70 | 70 | <p>
|
71 | 71 | This website! It's cool, isn't it? Why use a static site
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