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OutputArm.h
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OutputArm.h
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#ifndef OUTPUT_ARM_H_INCL
#define OUTPUT_ARM_H_INCL
#include <Servo.h>
#include "mimic.h"
enum UpdateMode : unsigned { Immediate, Increment1, IncrementHalf, IncrementTime };
class OutputArm : public Arm {
private:
UpdateMode mode;
public:
Servo pinchServo, wristServo, elbowServo, waistServo;
Pos last, target;
float pinchInc, wristInc, elbowInc, waistInc;
float pinchPos, wristPos, elbowPos, waistPos;
uint32_t lastUpdate;
OutputArm(void) = delete;
OutputArm(int pinch_pin, int wrist_pin, int elbow_pin, int waist_pin, Limits &limits) :
Arm(pinch_pin, wrist_pin, elbow_pin, waist_pin, limits) {
pinMode(pinchPin, OUTPUT);
pinMode(wristPin, OUTPUT);
pinMode(elbowPin, OUTPUT);
pinMode(waistPin, OUTPUT);
mode = Immediate;
pinchPos = target.pinch = pinch = range.a.pinch; // set pincher to wide open, not the midpoint like the others
wristPos = target.wrist = wrist = ((range.b.wrist - range.a.wrist) / 2) + range.a.wrist;
elbowPos = target.elbow = elbow = ((range.b.elbow - range.a.elbow) / 2) + range.a.elbow;
waistPos = target.waist = waist = 1582;
pinchInc = wristInc = elbowInc = waistInc = 1.0f;
lastUpdate = micros();
}
// Attach the output pins to their servos
//
void attach(void) {
pinchServo.attach(pinchPin);
wristServo.attach(wristPin);
elbowServo.attach(elbowPin);
waistServo.attach(waistPin);
}
// Detach the output pins from their servos
//
void detach(void) {
pinchServo.detach();
wristServo.detach();
elbowServo.detach();
waistServo.detach();
}
// Map another Arm object's position onto our position
Arm & operator = (Arm &arm) {
target.pinch = map(arm.pinch, arm.range.a.pinch, arm.range.b.pinch, range.a.pinch, range.b.pinch);
target.wrist = map(arm.wrist, arm.range.a.wrist, arm.range.b.wrist, range.a.wrist, range.b.wrist);
target.elbow = map(arm.elbow, arm.range.a.elbow, arm.range.b.elbow, range.a.elbow, range.b.elbow);
target.waist = map(arm.waist, arm.range.a.waist, arm.range.b.waist, range.a.waist, range.b.waist);
calcIncs();
pinchInc = wristInc = elbowInc = waistInc = 1.0f;
return *this;
}
// update our position to a specific position
//
OutputArm & operator = (Pos &pos) {
target = pos;
calcIncs();
pinchInc = wristInc = elbowInc = waistInc = 1.0f;
return *this;
}
// Set the update mode for the servos
//
void setMode(UpdateMode m) {
mode = m;
calcIncs();
}
// Pause for the specified number of milliseconds,
// continually updating the output position if necessary
//
void delay(int ms) {
uint32_t timer = millis() + ms;
while (millis() < timer) {
write();
}
}
// Calculate the increment values for all 4 axis
// from the current position to the target and
// set the float Pos values to the current start
// position. Used for timed movements
void calcIncs(float ms = 0.0) {
lastUpdate = millis();
if (ms == 0.0) ms = 350.0;
pinchPos = pinch;
wristPos = wrist;
elbowPos = elbow;
waistPos = waist;
pinchInc = (pinch < target.pinch) ? (float) (target.pinch - pinch) / (float) ms : (pinch > target.pinch) ? (float) (pinch - target.pinch) / (float) ms : 0.0;
wristInc = (wrist < target.wrist) ? (float) (target.wrist - wrist) / (float) ms : (wrist > target.wrist) ? (float) (wrist - target.wrist) / (float) ms : 0.0;
elbowInc = (elbow < target.elbow) ? (float) (target.elbow - elbow) / (float) ms : (elbow > target.elbow) ? (float) (elbow - target.elbow) / (float) ms : 0.0;
waistInc = (waist < target.waist) ? (float) (target.waist - waist) / (float) ms : (waist > target.waist) ? (float) (waist - target.waist) / (float) ms : 0.0;
}
void write(Pos &pos, int ms = 0, bool wait = false) {
target = pos;
calcIncs();
if (wait)
delay(ms);
else
write();
}
// Update the servos towards the target position
// using the current update mode
void write(void) {
switch (mode) {
case Immediate:
*(dynamic_cast<Pos*>(this)) = target;
break;
case Increment1:
pinch = (pinch < target.pinch) ? pinch + 1 : (pinch > target.pinch) ? pinch - 1 : pinch;
wrist = (wrist < target.wrist) ? wrist + 1 : (wrist > target.wrist) ? wrist - 1 : wrist;
elbow = (elbow < target.elbow) ? elbow + 1 : (elbow > target.elbow) ? elbow - 1 : elbow;
waist = (waist < target.waist) ? waist + 1 : (waist > target.waist) ? waist - 1 : waist;
break;
case IncrementHalf:
pinch = (pinch < target.pinch) ? (pinch + ((target.pinch - pinch) / 2)) : (pinch > target.pinch) ? (pinch - ((pinch - target.pinch) / 2)) : pinch;
wrist = (wrist < target.wrist) ? (wrist + ((target.wrist - wrist) / 2)) : (wrist > target.wrist) ? (wrist - ((wrist - target.wrist) / 2)) : wrist;
elbow = (elbow < target.elbow) ? (elbow + ((target.elbow - elbow) / 2)) : (elbow > target.elbow) ? (elbow - ((elbow - target.elbow) / 2)) : elbow;
waist = (waist < target.waist) ? (waist + ((target.waist - waist) / 2)) : (waist > target.waist) ? (waist - ((waist - target.waist) / 2)) : waist;
break;
case IncrementTime:
{
float elapsed = millis() - lastUpdate;
float pinchAmt = elapsed * pinchInc;
float wristAmt = elapsed * wristInc;
float elbowAmt = elapsed * elbowInc;
float waistAmt = elapsed * waistInc;
pinch = (unsigned) ((pinch < target.pinch) ? (pinchPos + pinchAmt) : (pinch > target.pinch) ? (pinchPos - pinchAmt) : pinch);
wrist = (unsigned) ((wrist < target.wrist) ? (wristPos + wristAmt) : (wrist > target.wrist) ? (wristPos - wristAmt) : wrist);
elbow = (unsigned) ((elbow < target.elbow) ? (elbowPos + elbowAmt) : (elbow > target.elbow) ? (elbowPos - elbowAmt) : elbow);
waist = (unsigned) ((waist < target.waist) ? (waistPos + waistAmt) : (waist > target.waist) ? (waistPos - waistAmt) : waist);
pinch = clip(pinch, range.a.pinch, range.b.pinch);
wrist = clip(wrist, range.a.wrist, range.b.wrist);
elbow = clip(elbow, range.a.elbow, range.b.elbow);
waist = clip(waist, range.a.waist, range.b.waist);
}
break;
}
if (last.pinch != pinch) {
pinchServo.writeMicroseconds(last.pinch = pinch);
}
if (last.wrist != wrist) {
wristServo.writeMicroseconds(last.wrist = wrist);
}
if (last.elbow != elbow) {
elbowServo.writeMicroseconds(last.elbow = elbow);
}
if (last.waist != waist) {
waistServo.writeMicroseconds(last.waist = waist);
}
}
// "Park" the output arm so it lays
// down across the top of the box
//
void park() {
LinkedList<Pos> parkMoves;
// pinch wrist elbow waist
parkMoves.addTail(Pos(1050, 2100, 1450, 1582));
parkMoves.addTail(Pos(1050, 2100, 1450, 620));
parkMoves.addTail(Pos(1050, 2100, 580, 620));
parkMoves.addTail(Pos(1050, 2300, 450, 620));
Node<Pos> *ptr;
mode = Immediate;
attach();
for (ptr = parkMoves.head; ptr != nullptr; ptr = ptr->next) {
*this = ptr->t;
delay(1000);
}
}
};
#endif // #ifndef OUTPUT_ARM_H_INCL