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I have the following code in my Start(): Client.Disconnected += DidDisconnect; Client.ClientDisconnected += DidDisconnect; Client.ConnectionFailed += FailedToConnect;
Hi,
I have the following code in my Start():
Client.Disconnected += DidDisconnect; Client.ClientDisconnected += DidDisconnect; Client.ConnectionFailed += FailedToConnect;
and
private void DidDisconnect(object sender, EventArgs e){ Debug.Log("@DidDisconnect"); }
Client.ClientConnected += DidConnect;
worksWhen server is closed, and client is disconnected, unity debug shows:
However, DidDisconnect is not called at all. Any insight/ideas?
Thank you!
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