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Add MSAA support for non-MSAA FramebufferRenderTargetGLs
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Previously, FramebufferRenderTargetGL was assumed to be multisampled if bindMSAAFramebuffer got called.

This PR changes it to track if it's msaa, and use the offscreen-framebuffer mechanism if needed. This will allow us to draw to HTML canvas elements that aren't MSAA.

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csmartdalton committed Mar 9, 2024
1 parent 79cec38 commit 72a2169
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2 changes: 1 addition & 1 deletion .rive_renderer
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