- learn processing
- make interactive display using kinect
- model plant growth
- human shapes translate to plant shapes
- growth sims over time using human shape to change parameters
- kinect to gamify plants
- variable connections
- leaf/stem/root/flowering
- seed dispersal
- L-Tree
- 2D-raytracer
- rendering shapes?
For the most part this hackathon was a success to learn the basics of processing and then make some plant human interaction art with it.
Write-up coming soon when we have some more time to sift through the plots, demos and sketches.
Check out the video here: