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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{52FAE540-8E42-464D-B8A7-9F6B92F343FC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_1;UNITY_4_0;UNITY_STANDALONE_OSX;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Barrel.cs" />
<Compile Include="Assets\Scripts\Button.cs" />
<Compile Include="Assets\Scripts\Cod.cs" />
<Compile Include="Assets\Scripts\DeathCod.cs" />
<Compile Include="Assets\Scripts\FacePlayer.cs" />
<Compile Include="Assets\Scripts\FadeOnPlayerDistance.cs" />
<Compile Include="Assets\Scripts\GameOverMenu.cs" />
<Compile Include="Assets\Scripts\Gun.cs" />
<Compile Include="Assets\Scripts\HUD.cs" />
<Compile Include="Assets\Scripts\HealthEffect.cs" />
<Compile Include="Assets\Scripts\Init.cs" />
<Compile Include="Assets\Scripts\Inventory.cs" />
<Compile Include="Assets\Scripts\Level 01\Level01DeathSquad.cs" />
<Compile Include="Assets\Scripts\Level 01\Level01DieStep.cs" />
<Compile Include="Assets\Scripts\Level 01\Level01KillStep.cs" />
<Compile Include="Assets\Scripts\Level 01\Level01ReportStep.cs" />
<Compile Include="Assets\Scripts\Level 01\Level01ShowReportStory.cs" />
<Compile Include="Assets\Scripts\Level 02\Level02DieStep.cs" />
<Compile Include="Assets\Scripts\Level 02\Level02GetPlansStep.cs" />
<Compile Include="Assets\Scripts\Level 02\Level02KillStep1.cs" />
<Compile Include="Assets\Scripts\Level 02\Level02KillStep2.cs" />
<Compile Include="Assets\Scripts\Level 02\Level02ShowPlansStory.cs" />
<Compile Include="Assets\Scripts\Level 02\Level2OpenDoors.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03CallInNuke.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03DetonateNuke.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03DieStep.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03KillStep01.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03KillStep02.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03KillStep03.cs" />
<Compile Include="Assets\Scripts\Level 03\Level03TryToKillMother.cs" />
<Compile Include="Assets\Scripts\LevelInit.cs" />
<Compile Include="Assets\Scripts\Loot.cs" />
<Compile Include="Assets\Scripts\LootGenerator.cs" />
<Compile Include="Assets\Scripts\MessageButton.cs" />
<Compile Include="Assets\Scripts\MissionTracker.cs" />
<Compile Include="Assets\Scripts\MotherCod.cs" />
<Compile Include="Assets\Scripts\PauseMenu.cs" />
<Compile Include="Assets\Scripts\Player.cs" />
<Compile Include="Assets\Scripts\Rocket.cs" />
<Compile Include="Assets\Scripts\Shootable.cs" />
<Compile Include="Assets\Scripts\SpawnArea.cs" />
<Compile Include="Assets\Scripts\Spin.cs" />
<Compile Include="Assets\Scripts\StoryHUD.cs" />
<Compile Include="Assets\Scripts\UseTrigger.cs" />
<None Include="Assets\TODO.txt" />
<None Include="Assets\Shaders\MainMenuCod.shader" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>