-
Notifications
You must be signed in to change notification settings - Fork 14
/
testbuttons.rb
296 lines (263 loc) · 9.65 KB
/
testbuttons.rb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
# This program tests out various buttons.
## I have used both DSL and conventional constructors for each button to test out.
## Had to fix checkbox code (text and mnemonic to return self).
# Had to fix radio button code, remove raise from constructor
## -----
## -- THIS WILL NOT WORK WITH < 0.0.15. WILL REQUIRE DOWNLOADING FIXES FROM GITHUB
## OR HAVING AT LEAST 0.0.15
#
require 'logger'
require 'rbcurse'
require 'rbcurse/core/include/appmethods.rb'
def help_text
<<-eos
BUTTONS HELP
This is some help text for testbuttons.
To select any button press the SPACEBAR, although ENTER will also work.
You may also press the mnemonic or hotkey on the label..
The toggle button toggles the kind of dialog for the Cancel button. Modern look
and feel refers to a popup with buttons. This is like the links editor.
Classic look and feel refers to a line at the bottom of the screen, with a y/n prompt.
THis is like a lot of older apps, i think Pine and maybe vim.
Alt-c/F10 - Exit application
-----------------------------------------------------------------------
eos
end
if $0 == __FILE__
include RubyCurses
include RubyCurses::Utils
begin
# Initialize curses
VER::start_ncurses # this is initializing colors via ColorMap.setup
path = File.join(ENV["LOGDIR"] || "./" ,"rbc13.log")
file = File.open(path, File::WRONLY|File::TRUNC|File::CREAT)
$log = Logger.new(path)
$log.level = Logger::DEBUG
@lookfeel = :classic # :dialog # or :classic
@lookfeel = :dialog # or :classic
@window = VER::Window.root_window
# Initialize few color pairs
# Create the window to be associated with the form
# Un post form and free the memory
catch(:close) do
colors = Ncurses.COLORS
$log.debug "START #{colors} colors test2.rb --------- #{@window} "
@form = Form.new @window
title = (" "*30) + "Original Demo of basic Ruby Curses Widgets " + Rbcurse::VERSION
Label.new @form, {'text' => title, :row => 0, :col => 0, :color => 'green', :bgcolor => 'black'}
r = 1; fc = 12;
r += 1
row = 5
col = 3
$message = Variable.new
$message.value = "Message Comes Here"
message_label = RubyCurses::Label.new @form, {'text_variable' => $message,
"name"=>"message_label","row" => Ncurses.LINES-1, "col" => 1, "display_length" => 60,
"height" => 2, 'color' => 'cyan'}
$results = Variable.new
$results.value = "A variable"
row += 1
checkbutton = CheckBox.new(@form).
variable($results).
onvalue("Selected bold ").
offvalue("UNselected bold").
display_length(18).
text("Bold attribute ").
mnemonic('B').
row(row).
col(col)
row += 1
@cb_rev = Variable.new false # related to checkbox reverse
cbb = @cb_rev
checkbutton1 = CheckBox.new @form do
variable cbb # $cb_rev
#value = true
onvalue "Selected reverse "
offvalue "UNselected reverse"
text "Reverse attribute "
display_length 18
row row
col col
mnemonic 'R'
end
row += 1
togglebutton = ToggleButton.new(@form).
value( true).
onvalue( " Toggle Down ").
offvalue(" Untoggle ").
row(row).
col(col).
mnemonic('T')
#underline 0
togglebutton.command do
if togglebutton.value
$message.value = "Modern look and feel for dialogs"
else
$message.value = "Classic look and feel for dialogs"
end
end
# a special case required since another form (combo popup also modifies)
$message.update_command() { message_label.repaint }
@form.bind(:ENTER) { |f| f.label && f.label.bgcolor = 'red' if f.respond_to? :label}
@form.bind(:LEAVE) { |f| f.label && f.label.bgcolor = 'black' if f.respond_to? :label}
row += 1
colorlabel = Label.new @form, {'text' => "Select a color:", "row" => row, "col" => col,
"color"=>"cyan", "mnemonic" => 'S'}
$radio = Variable.new
$radio.update_command(colorlabel) {|tv, label| label.color tv.value; }
#$radio.update_command() {|tv| message_label.color tv.value; align.bgcolor tv.value; combo1.bgcolor tv.value}
$radio.update_command() {|tv| @form.widgets.each { |e| next unless e.is_a? Widget;
e.bgcolor tv.value }; }
# whenever updated set colorlabel and messagelabel to bold
$results.update_command(colorlabel,checkbutton) {|tv, label, cb|
attrs = cb.value ? 'bold' : 'normal'; label.attr(attrs); message_label.attr(attrs)}
# whenever updated set colorlabel and messagelabel to reverse
#@cb_rev.update_command(colorlabel,checkbutton1) {|tv, label, cb| attrs = cb.value ? 'reverse' : nil; label.attr(attrs); message_label.attr(attrs)}
# changing nil to normal since PROP CHAN handler will not fire if nil being set.
@cb_rev.update_command(colorlabel,checkbutton1) {|tv, label, cb|
attrs = cb.value ? 'reverse' : 'normal'; label.attr(attrs); message_label.attr(attrs)}
row += 1
dlen = 10
# if we try conventional style then constructor throws exception since @variable must be set
radio1 = RadioButton.new(@form).
variable($radio).
text("red").
value("red").
color("red").
display_length(dlen). # helps when right aligning
row(row).
col(col)
radio11 = RadioButton.new @form do
variable $radio
text "c&yan"
value "cyan"
color "cyan"
display_length dlen # helps when right aligning
row row
col col+24
end
row += 1
radio2 = RadioButton.new @form do
variable $radio
text "&green"
value "green"
color "green"
display_length dlen # helps when right aligning
row row
col col
end
radio22 = RadioButton.new @form do
variable $radio
text "magenta"
value "magenta"
color "magenta"
display_length dlen # helps when right aligning
row row
col col+24
end
colorlabel.label_for radio1
# instead of using frozen, I will use a PropertyVeto
# to disallow changes to color itself
veto = lambda { |e, name|
if e.property_name == 'color'
if e.newvalue != name
raise PropertyVetoException.new("Cannot change this at all!", e)
end
elsif e.property_name == 'bgcolor'
raise PropertyVetoException.new("Cannot change this!", e)
end
}
[radio1, radio2, radio11, radio22].each { |r|
r.bind(:PROPERTY_CHANGE) do |e| veto.call(e, r.text) end
}
@status_line = status_line :row => Ncurses.LINES-2
@status_line.command {
"F1 Help | F2 Menu | F3 View | F4 Shell | F5 Sh | %20s" % [$message.value]
}
row += 1 #2
## DSL style of construction
ok_button = Button.new @form do
text "OK"
name "OK"
row row
col col
#attr 'reverse'
#highlight_background "white"
#highlight_foreground "blue"
mnemonic 'O'
end
ok_button.command() { |eve|
alert("Hope you enjoyed this demo - Press the Cancel button to quit", {'title' => "Hello", :bgcolor => :blue , :color => :white})
}
## conventional style of construction
# using ampersand to set mnemonic
cancel_button = Button.new(@form).
text("&Cancel").
name("Cancel").
row(row).
col(col + 10)
#attr 'reverse'
#highlight_background "white"
#highlight_foreground "blue"
#surround_chars ['{ ',' }'] ## change the surround chars
cancel_button.command { |aeve|
#if @lookfeel == :dialog
if togglebutton.value == true
ret = confirm("Do your really want to quit?")
else
ret = confirm_window("Do your really want to quit?")
end
if ret == :YES || ret == true
throw(:close);
else
$message.value = "Quit aborted"
end
}
#col += 22
@form.repaint
@window.wrefresh
Ncurses::Panel.update_panels
# the main loop
while((ch = @window.getchar()) != FFI::NCurses::KEY_F10 )
break if ch == ?\C-q.getbyte(0)
begin
@form.handle_key(ch)
rescue FieldValidationException => fve
alert fve.to_s
f = @form.get_current_field
# lets restore the value
if f.respond_to? :restore_original_value
f.restore_original_value
@form.repaint
end
$error_message.value = ""
rescue => err
$log.error( err) if err
$log.error(err.backtrace.join("\n")) if err
textdialog err
$error_message.value = ""
end
# this should be avoided, we should not muffle the exception and set a variable
# However, we have been doing that
if $error_message.get_value != ""
if @lookfeel == :dialog
alert($error_message, {:bgcolor => :red, 'color' => 'yellow'}) if $error_message.get_value != ""
else
print_error_message $error_message, {:bgcolor => :red, :color => :yellow}
end
$error_message.value = ""
end
@window.wrefresh
end # while loop
end # catch
rescue => ex
ensure
$log.debug " -==== EXCEPTION =====-"
$log.debug( ex) if ex
$log.debug(ex.backtrace.join("\n")) if ex
@window.destroy if !@window.nil?
VER::stop_ncurses
puts ex if ex
puts(ex.backtrace.join("\n")) if ex
end
end