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As for the NOTHISPTR I'm curious what you ended up with. In your case assuming everyone on your team is using the 64bit editor I'd probably do this until we get a way to differentiate the 32bit and 64bit editors. (untested)
NOTHISPTR is always defined in editor - even if the editor is 64bit. This was causing the callbacks to return junk in Unity5.
After fixing this, I'm finding that querying servers isn't working as I'd expect. It seems like the filters don't get applied properly?
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