Skip to content

Latest commit

 

History

History
46 lines (32 loc) · 1.65 KB

CHANGELOG.md

File metadata and controls

46 lines (32 loc) · 1.65 KB

0.4.0 (2020/7/27)

New

  • Added inspector view in the rendering panel to debug WebGLRenderers.

Changes

  • Improve styling for the rendering panel.
  • Add parameters for lights.
  • Fixed int and radian parameters in the parameters view.
  • Parameters view will now display readonly parameters.
  • Added and updated parameters for many material types.
  • Added tooltips to properties in parameters view.
  • InstancedBufferGeometry now correctly identified as Geometry.
  • SkinnedMesh and InstancedMesh now correctly identified as Mesh.
  • Inspecting a CompressedTexture should no longer throw an error.

0.3.1

  • Fix the setting of boolean properties from an entity's parameter view.

0.3.0

  • Add several views to filter entities: Scene graph, geometry, materials, textures, and renderer.
  • Improved heuristics on displaying all available entities in overviews, rather than needing to refresh often.
  • Significant improvement to scenes with large assets/data (textures, geometry).
  • Entity dependencies are now shown as links in the parameter view -- select a Mesh's material, or geometry, for example.
  • Add ability to modify vectors in the parameters view, like position and scale.

0.2.1

  • Rejoice! Extensions now support [major.minor.patch] format in versions.
  • Display three.js revision found in content to console
  • Display correct extension version in console

0.2

  • Refresh button to get latest changes of a scene
  • Fixed issues in debugging scenes with unserializable objects (InterleavedBufferAttribute, WebGLRenderTarget, DataTexture, ParametricGeometry)
  • Style improvements (@jacobcoughenour)
  • Dark theme support (@jacobcoughenour)

0.1

Initial Release