Skip to content

Convert a video file to animated humanIK skeletons for Maya.

License

Notifications You must be signed in to change notification settings

robertjoosten/video2mocap

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

12 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

video2mocap ( NOT SUPPORTED )

Convert a video file to animated humanIK skeletons for maya.

This project never had to intention of being used in a professional capacity nor were the results ever anything that can be used in production. Extracting skeletal animation from video has moved in a lot since the 4 years this project was created and are a better source for learning.

Updated: 28/12/2022

Click for video

Installation

Clone repository

git clone https://github.com/robertjoosten/video2mocap.git

In order for this tool to work a couple of 3rd party application will have to be installed. To make this an easy process bat files are located in the 3rdparty directory and can be used to download/extract and install the necessary applications.

  • Run 3rdparty/getFFmpeg.bat

    • Download and extract FFmpeg ( 20180630-9f0077c ).
  • Run 3rdparty/getOpenPose.bat

    • Download and extract OpenPose ( 1.3.0 ).
    • Download models for OpenPose
  • Run 3rdparty/getHMR.bat ( Requires python3 + pip3 accessible in PATH )

    • Pull the latest custom fork of the HMR repository.
    • Download models for HMR
    • Pip install requirements.txt

Usage

From the command line:

cd video2mocap/
python video2mocap.py --video_path <VIDEO> --output_dir <OUTPUT>

Available Arguments:

  • --video_path: Path to video

  • --output_dir: Directory to output the maya files too

  • --keep_temp: Keep temp files for debugging ( False by default )

  • --mayapy_exe: Overwrite mayapy.exe ( Default requires accessible in PATH )

  • --python2_exe: Overwrite python.exe ( Default requires accessible in PATH )

  • --python3_exe: Overwrite python3.exe ( Default requires accessible in PATH )

The exe files can be overwritten in case the python interpreters are not accessible through the PATH variable and a relative path cannot be provided.

Limitations

  • No camera tracking ( static camera advised )
  • No partial body ( full body in view each frame advised )
  • Limited depth adjustment

Logs

As loads of things are running in process it is quite simple for something to go wrong. For this reason a log file is implemented that gets saved into the output_dir. If the desired result is unexpected these logs can be investigated to find out what and where something went wrong.

Keypoint matching example:

2018/07/05/ 12:31:40 | INFO | ---- Match Keypoints Over Multiple Frames ----
2018/07/05/ 12:31:40 | DEBUG | New Person:            Frame 276
2018/07/05/ 12:31:40 | DEBUG | Omit Person:           Presence Percentage 0.01

Versions

About

Convert a video file to animated humanIK skeletons for Maya.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages