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Bugfix for terminal-game-io dependency issue, readme update
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robertrypula committed Nov 23, 2018
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17 changes: 9 additions & 8 deletions README.md
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Expand Up @@ -126,20 +126,21 @@ that simplifies basic input and output of the text based games.
## Changelog

### Still TODO
- implement hard drop and integrate it with collision detection (probably in 1.3.x)
- move tetrimino one line down after given interval (probably in 1.4.x)
- when tetrimino will hit the 'ground' trigger new tetrimino (probably in 1.5.x)
- detect and remove completely filled lines (probably in 1.6.x)
- detect game over / pause game (probably in 1.7.x)
- more?
- implement hard drop and integrate it with collision detection (probably in **1.3.x**)
- move tetrimino one line down after given interval (probably in **1.4.x**)
- when tetrimino will hit the 'ground' trigger new tetrimino (probably in **1.5.x**)
- detect and remove completely filled lines (probably in **1.6.x**)
- detect game over / pause game (probably in **1.7.x**)
- (?) more like scores, next piece etc.
- ...
- add separate Enum for Keys and remove KEY_CODE_* constants
- add separate Enum for Keys and remove KEY_CODE_* constants (breaking change, probably in **2.0.0**)
- (?) remove `terminal-game-io` from typescript definitions of _src/lib/ascii-runner.ts_ file and move this lib back to devDeps (breaking change, probably in **2.0.0**)
- ...

### 1.2.0 - ?? November 2018
- [todo] fix keyName parameter usage in ascii-runner.ts
- [todo] collision detection both with borders and other blocks
- [todo] bugfix for terminal-game-io dependency issue
- bugfix for terminal-game-io dependency issue

### 1.1.1 - 18 November 2018
- adds dedicated 'GameLoopIteration' type that solves the problem in the *.d.ts file used by older typescript compilers
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