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office_wars.rb
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office_wars.rb
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require './lib/environment'
class OfficeWars < Sinatra::Base
Log = Logger.new('log/wars.log')
NonGamePaths = %w{GET:/ GET:/instructions GET:/login GET:/scores GET:/favicon.ico}
enable :sessions, :cookies, :logging, :facebook
use Rack::Flash, :sweep => false, :accessorize => [:notice, :error, :attack]
use Rack::Static, :urls => ['/css', '/images', '/js'], :root => 'public'
configure do
Wars.logger = Log
end
configure :production do
Log.level = Logger::WARN
end
before do
Log.info("@: %s" % request.path.inspect)
setup
end
after do
cleanup
end
# Main
get '/' do
erb :index
end
get '/scores' do
@scores = Wars::HighScore.top
erb :scores
end
get '/instructions' do
erb :instructions
end
# Facebook
get '/facebook/connect' do
if Facebook.connectable? && options.facebook
redirect Facebook.client.web_server.authorize_url(
:redirect_uri => facebook_redirect_uri,
:scope => 'publish_stream,user_birthday'
)
else
flash[:notice] = "Facebook connectivity is disabled."
redirect url_for('/')
end
end
get '/facebook/complete' do
if Facebook.connectable? && options.facebook && params[:code]
access_token = Facebook.client.web_server.get_access_token(params[:code], :redirect_uri => facebook_redirect_uri)
user = JSON.parse(access_token.get('/me'))
cash_reward = 0
# everybody loves birthday wishes!
if user['birthday'] && @player.facebook_token.blank?
begin
birthday = Date.strptime(user['birthday'], '%m/%d/%y')
this_year = Date.new(Date.today.year, birthday.month, birthday.day)
distance = (Date.today - this_year).to_i.abs
if distance < 10
cash_reward = @player.level * 10_000
flash[:notice] = "Happy Birthday! Here's a gift of $#{format_number cash_reward}"
end
end
else
if @player.facebook_token.blank?
cash_reward = 5_000
flash[:notice] = "Thanks for connecting! Here's #{format_number cash_reward} as a small token of our appreciation."
end
end
@player.update_attributes(
:facebook_token => access_token.token.to_s,
:cash => @player.cash + cash_reward
)
erb :facebook_connected
else
if params[:code]
flash[:error] = "Facebook connecting failed!"
else
flash[:error] = "Facebook connectivity is disabled."
end
redirect url_for('/')
end
end
# Authentication
get '/login' do
erb :login
end
post '/login' do
name = params[:name]
pass = params[:password]
new_user = params[:new_user]
facebook_connect = params[:fb_connect] == '1'
if Wars.login(name, pass, new_user)
if facebook_connect
redirect url_for('/facebook/connect')
else
flash[:notice] = "Welcome back, #{Wars.player.name}!"
redirect(url_for('/location/%d' % Wars.player.location_id))
end
else
if Wars.player
flash[:error] = Wars.player.errors.full_messages.join('<br/>')
else
flash[:error] = 'Invalid name and/or password.'
end
erb :login
end
end
get '/logout' do
Wars.logout
redirect(url_for('/'))
end
get '/quit' do
@player.death_description = {
:reason => :quit,
:message => 'Quit the Office :('
}
Wars.game_over!
flash[:error] = "You've quit the office. Come back again sometime and see the office is better :)"
redirect(url_for('/scores'))
end
# Fighting
get '/fight' do
@fight = @player.fight
if @fight
erb :fight
else
flash[:error] = "You aren't fighting!"
redirect(url_for('/location/%d' % @player.location_id))
end
end
get '/fight/run' do
@fight = @player.fight
if @fight
npc = @fight.npc
if @player.run(npc)
# TODO: this can probably be changed to a better amount
loss = @player.cash / (5 + rand(10))
flash[:attack] = "You got away!<br/>But you dropped <strong>$#{format_number loss}</strong> while running away..."
@fight.destroy
@player.reset_fight_counter!
redirect(url_for('/location/%d' % @player.location_id))
else
damage = npc.attack(@player)
@player.life -= damage
if @player.alive?
flash[:attack] = "Can't escape!<br/><strong>#{npc.name}</strong> hits you for <strong>#{damage}</strong> damage!"
else
@player.death_description = {
:reason => :fight,
:message => npc.name
}
is_game_over?
end
end
else
flash[:error] = "You aren't in a fight!"
redirect(url_for('/location/%d' % @player.location_id))
end
if request.xhr?
partial :arena, :fight => @fight
else
erb :fight
end
end
get '/fight/attack' do
@fight = @player.fight
if @fight
npc = @fight.npc
npc.life -= @fight.npc_damage_taken
damage = @player.attack(npc)
npc.life -= damage
if npc.alive?
@fight.update_attribute(:npc_damage_taken, @fight.npc_damage_taken + damage)
# NPC fight back
npc_damage = npc.attack(@player)
@player.life -= npc_damage
if @player.alive?
flash[:attack] = "You whack <strong>#{npc.name}</strong> for <strong>#{damage}</strong> damage!<br/>#{npc.name} hits you for <strong>#{npc_damage}</strong> damage!"
else
@player.death_description = {
:reason => :fight,
:message => npc.name
}
is_game_over?
end
else
@fight.destroy
@player.reset_fight_counter!
reward = npc.reward(@player)
reward_msg = ''
if reward.first == :cash
@player.cash += reward.last
reward_msg = "<br/>You took <strong>$#{format_number reward.last}</strong>."
elsif reward.first.is_a?(Wars::Product)
@player.update_products(reward.first.to_h(:quantity => reward.last))
reward_msg = "<br/>You took <strong>#{reward.last} × #{reward.first.name}</strong>."
elsif reward.first.is_a?(Wars::Equipment)
@player.update_equipment(reward.first.to_h(:quantity => reward.last))
reward_msg = "<br/>You took <strong>#{reward.last} × #{reward.first.name}</strong>."
end
flash[:attack] = "You've defeated <strong>#{npc.name}</strong> with a big hit for <strong>#{damage}</strong> damage!#{reward_msg}"
redirect(url_for('/location/%d' % @player.location_id))
end
else
flash[:error] = "You aren't in a fight!"
redirect(url_for('/location/%d' % @player.location_id))
end
if request.xhr?
partial :arena, :fight => @fight
else
erb :fight
end
end
# Moving
get '/location/:id' do |id|
new_location = Wars::Location.find(id.to_i)
session[:in_store] = nil
# we moved
if new_location && new_location.id != @player.location_id
Wars.log "Moved>\t#{new_location.name}"
@player.location_id = new_location.id
@player.live_another_day!
Wars.update_prices!
Wars.run_events!
check_game_conditions
else
flash[:notice] = "Invalid Move!" if new_location.blank?
end
erb :stage
end
get '/store/:id' do |id|
@store = Wars::Store.find(id.to_i)
session[:in_store] = @store.id
unless @store && @player.location_id == @store.location_id
flash[:error] = "There is no such store here!"
return redirect(url_for("/location/%d" % @player.location_id))
end
erb :stage
end
# Buying / Selling Products
post '/product/:id/buy/:quantity' do |id, quantity|
product = Wars::Product.find(id.to_i)
quantity = quantity.to_i.abs
quantity = @player.space_available if Wars.auto_adjust_quantity && quantity > @player.space_available
final_price = product.price * quantity
if product
@player.buy_product(product, quantity)
error ||= @player.errors.on(:products)
else
error = 'This product doesn\t exist!'
end
unless error.blank?
flash[:error] = error
else
flash[:notice] = "You bought #{quantity} × #{product.name} for $#{format_number final_price}!"
end
if request.xhr?
partial :stage
else
redirect(url_for('/location/%s' % @player.location_id))
end
end
post '/product/:index/sell/:quantity' do |index, quantity|
index = index.to_i.abs
quantity = quantity.to_i.abs
item = @player.products[index.to_i]
quantity = item[:quantity] if Wars.auto_adjust_quantity && item && quantity > item[:quantity]
if item
product = Wars::Product.find(item[:id])
price_difference = product.price - item[:price]
sale_price = (item[:price] * quantity)
profit = (price_difference * quantity)
final_price = (sale_price + profit)
end
@player.sell_product(index, quantity)
if error = @player.errors.on(:products)
flash[:error] = error
else
if item && product
flash[:notice] = "You sold #{quantity} × #{product.name} for $#{format_number final_price} and made $#{format_number profit} profit!"
else
flash[:notice] = "Dunno what you did. but you broke it..."
end
end
if request.xhr?
partial :stage
else
redirect(url_for('/location/%s' % @player.location_id))
end
end
# Buying / Selling Equipment
post '/equipment/:id/buy/:quantity' do |id, quantity|
# we need this so we load the stage properly
@store = Wars::Store.find(session[:in_store]) if session[:in_store]
equipment = Wars::Equipment.find(id.to_i)
quantity = quantity.to_i.abs
item = @player.equipment.detect{ |e| e[:id] == equipment.id }
if Wars.auto_adjust_quantity
if item
quantity = (equipment.limit - item[:quantity]) if quantity > (equipment.limit - item[:quantity])
else
quantity = equipment.limit if quantity > equipment.limit
end
end
final_price = equipment.price * quantity
if equipment
@player.buy_equipment(equipment, quantity)
error ||= @player.errors.on(:equipment)
else
error = 'This equipment doesn\t exist!'
end
unless error.blank?
flash[:error] = error
else
flash[:notice] = "You bought #{quantity} × #{equipment.name} for $#{format_number final_price}!"
end
if request.xhr?
partial :stage
else
redirect(url_for('/location/%s' % @player.location_id))
end
end
post '/equipment/:index/sell/:quantity' do |index, quantity|
# we need this so we load the stage properly
@store = Wars::Store.find(session[:in_store]) if session[:in_store]
index = index.to_i.abs
quantity = quantity.to_i.abs
item = @player.equipment[index.to_i]
quantity = item[:quantity] if Wars.auto_adjust_quantity && item && quantity > item[:quantity]
if item
equipment = Wars::Equipment.find(item[:id])
final_price = equipment.sale_price * quantity
end
@player.sell_equipment(index, quantity)
if error = @player.errors.on(:equipment)
flash[:error] = error
else
if item && equipment
flash[:notice] = "You sold #{quantity} × #{equipment.name} for $#{format_number final_price}."
else
flash[:notice] = "Dunno what you did. but you broke it..."
end
end
if request.xhr?
partial :stage
else
redirect(url_for('/location/%s' % @player.location_id))
end
end
# Bank
post '/bank/deposit/:amount' do |amount|
@store = Wars::Store.all.detect{ |s| s.sells == :bank }
amount = amount.to_i.abs
amount = @player.cash if Wars.auto_adjust_bank && amount > @player.cash
@player.deposit(amount)
if error = @player.errors.on(:bank)
flash[:error] = error
else
flash[:notice] = "You deposited $#{format_number amount} in the bank!"
end
if request.xhr?
partial :stage
else
erb :stage
end
end
post '/bank/withdrawl/:amount' do |amount|
@store = Wars::Store.all.detect{ |s| s.sells == :bank }
amount = amount.to_i.abs
amount = @player.bank if Wars.auto_adjust_bank && amount > @player.bank
@player.withdraw(amount)
if error = @player.errors.on(:bank)
flash[:error] = error
else
flash[:notice] = "You withdrew $#{format_number amount} from the bank."
end
if request.xhr?
partial :stage
else
erb :stage
end
end
# Loans
post '/loan/repay/:amount' do |amount|
@store = Wars::Store.all.detect{ |s| s.sells == :loans }
amount = amount.to_i.abs
amount = @player.cash if Wars.auto_adjust_loan && amount > @player.cash
amount = @player.debt if Wars.auto_adjust_loan && amount > @player.debt
@player.repay(amount)
if error = @player.errors.on(:debt)
flash[:error] = error
else
flash[:notice] = "You re-paid $#{format_number amount} to #{Wars::Data::BookieName}!"
end
if request.xhr?
partial :stage
else
erb :stage
end
end
post '/loan/borrow/:amount' do |amount|
@store = Wars::Store.all.detect{ |s| s.sells == :loans }
amount = amount.to_i.abs
amount = (Wars::Data::MaxLoan - @player.debt) if Wars.auto_adjust_loan && (amount + @player.debt) > Wars::Data::MaxLoan
@player.borrow(amount)
if error = @player.errors.on(:debt)
flash[:error] = error
else
flash[:notice] = "You borrowed $#{format_number amount} from #{Wars::Data::BookieName}, better pay it back quick!"
end
if request.xhr?
partial :stage
else
erb :stage
end
end
# Bulletins
post '/post_bulletin' do
@store = Wars::Store.all.detect{ |s| s.sells == :bulletins }
if @player.cash < Wars::Data::BulletinCost
error = "You can't afford to post a bulletin! You need $#{format_number Wars::Data::BulletinCost}"
else
bulletin = Wars::Bulletin.new(
:name => @player.name,
:message => params[:message],
:ip => request.ip,
:checked => false)
if bulletin.save
@player.cash -= Wars::Data::BulletinCost
else
@message = bulletin.message
error = bulletin.errors.full_messages.join('<br/>')
end
end
if error
flash[:error] = error
else
flash[:notice] = "Your message was posted!"
end
if request.xhr?
partial :stage
else
erb :stage
end
end
# Support
private
def facebook_redirect_uri
uri = URI.parse(request.url)
uri.path = '/facebook/complete'
uri.query = nil
uri.to_s
end
# enable facebook connecting -- tucked away in ENV since i'm deploying on heroku right now
def facebook_connectable?
return false unless options.facebook
options.facebook && ENV['WARS_FB_APP_ID'] && ENV['WARS_FB_SECRET']
end
# are we in the bounds of the game paths?
# game paths require a user or will redirect to a /login page
def game_path?
!NonGamePaths.include?('%s:%s' % [request.request_method, request.path])
end
# if we are in the game paths then we should setup our game and try to setup our player
def setup
return unless game_path?
Wars.initialize!(session)
# unless we're trying to log in
unless request.post? && request.path == '/login'
redirect url_for('/login') if Wars.player.nil?
@player = Wars.player
end
check_game_conditions
end
# if we are in the game paths we should save our price list
def cleanup
return unless game_path?
flash.flag!
Wars.save(session)
end
def check_game_conditions
unless Wars.event.blank?
flash[:notice] = Wars.event.description
is_game_over?
end
# if we're in a fight, but aren't on a /fight page, redirect
if @player && !@player.fight.blank? && !request.path.include?('fight')
redirect(url_for('/fight'))
end
is_game_over?
end
def is_game_over?
return unless @player
is_game_over = false
if @player.day > Wars::Data::MaxDays && !Wars::Data::MaxDays.zero?
is_game_over = true
flash[:notice] = "Congratulations, you survived! You can now retire!"
@player.death_description = {
:reason => :retired,
:message => 'Peacefully retired.'
}
end
unless @player.alive?
flash[:error] = "You are dead! Game Over!"
is_game_over = true
end
if is_game_over
post_to_facebook
@player = nil
Wars.game_over!
redirect(url_for('/scores'))
end
end
def post_to_facebook
return if @player.facebook_token.blank? || !Facebook.connectable? || !options.facebook
death = @player.death_description
reason = death.try(:fetch, :reason)
message = death.try(:fetch, :message)
tombstone = \
if reason == :retired
"I sold all my office supplies and retired peacefully."
elsif reason == :bookie
"I would have sored higher if the bookie, #{Wars::Data::BookieName}, hadn't broken my legs!"
elsif reason == :quit
"I would have scored higher if I hadn't quit the office :("
else
"I would have scored higher if #{message || 'Somebody'} hadn't killed me!"
end
message = "I just scored #{format_number @player.score} in OfficeWars! #{tombstone}"
Log.info "Facebooking: #{message}"
Facebook::Graph.post_to_wall message, @player.facebook_token
end
end