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GTA IV Shaders v1.0.5

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@robi29 robi29 released this 17 Oct 21:35
· 2 commits to main since this release

Changelog:

  • deferred_lighting

    • Improved shadows depth bias for 2nd and 3rd cascades (kudos to Parallellines)
    • Fixed shadow banding occuring at soft PCSS
  • gta_terrain_va_2lyr

    • Decreased reflection intensity
  • gta_terrain_va_3lyr

    • Decreased reflection intensity
  • gta_terrain_va_4lyr

    • Decreased reflection intensity
  • rage_postfx

    • Improved FXAA when stipple filter is enabled (definition off)