GameJs is a JavaScript library for writing 2D games or other interactive graphic applications for the HTML Canvas. Its API is modeled after the successful PyGame http://pygame.org library.
- Runs in modern browsers
- Sane JavaScript! With CommonJs support
- Mature, well documented PyGame API with a decade of patterns
- Philosophy: Ease of use > Completeness
Gamejs is early in development. The API will change though it will converge to a sensible translation of PyGame concepts to JavaScript.
GameJs is a Ringo application. Once you have Ringo installed the other components are easy to get with Ringo's package managment.
Details on how to install Ringo: http://ringojs.org/wiki/Getting_Started/
Once you have Ringo get the necessary dependancies with ringo-admin
:
ringo-admin install hns/ringo-modulr
ringo-admin install ringo/stick
Git clone GameJs to a convinient location:
cd ~
git clone git://github.com/oberhamsi/gamejs.git
Finally symlink GameJs into Ringo's packages directory:
ln -s ~/gamejs /usr/share/ringojs/packages/
(Do not ringo-admin install gamejs
. That would not work.)
Start the GameJs web server:
~/gamejs/start.sh
and access it in your browser:
http://localhost:8080/
Several links to example apps should show up. The source to those apps is in the apps/
directory of your GameJs installation.
Check the docs
folder of your GameJs installation.
A couple of example apps can be found in the apps
directory.
See the GameJs API as well as the Mailing List for more help.