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LuaLang.cpp
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LuaLang.cpp
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// Copyright © 2008-2013 Pioneer Developers. See AUTHORS.txt for details
// Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
#include "LuaLang.h"
#include "LuaObject.h"
#include "LuaUtils.h"
#include "Pi.h"
#include "Lang.h"
#include <algorithm>
/*
* Interface: Lang
*
* Allows access to the dictionary.
*/
static void _build_dictionary_table(lua_State *l)
{
typedef std::map<std::string, const char*> token_map;
const token_map &tokens = Lang::GetDictionary();
lua_createtable(l, 0, tokens.size());
for (token_map::const_iterator it = tokens.begin(); it != tokens.end(); ++it) {
lua_pushlstring(l, it->first.c_str(), it->first.size());
lua_pushstring(l, it->second);
lua_rawset(l, -3);
}
}
/*
* Function: GetDictionary
*
* Retrieve a Lua table for the current language.
*
* > dict = Lang.GetDictionary()
* > print(dict['WE_HAVE_NO_BUSINESS_WITH_YOU'])
*
* Return:
*
* dict - A Lua table mapping language token to translated string.
*
* Availability:
*
* alpha 15
*
* Status:
*
* stable
*/
static int l_lang_get_dictionary(lua_State *l)
{
LUA_DEBUG_START(l);
lua_getfield(l, LUA_REGISTRYINDEX, "LangCoreDictionary");
if (lua_isnil(l, -1)) {
lua_pop(l, 1);
_build_dictionary_table(l);
pi_lua_readonly_table_proxy(l, -1);
lua_remove(l, -2); // pop the underlying table
lua_pushvalue(l, -1);
lua_setfield(l, LUA_REGISTRYINDEX, "LangCoreDictionary");
}
LUA_DEBUG_END(l, 1);
return 1;
}
/*
* Function: GetCoreLanguages
*
* Retrieve a Lua table listing the languages for which core translations are available.
*
* > langs = Lang.GetCoreLanguages()
* > for k,v in ipairs(langs) do print('Core language: ' .. v); end
*
* Return:
*
* langs - A Lua table (array form) listing core languages.
*
* Availability:
*
* alpha 15
*
* Status:
*
* stable
*/
static int l_lang_get_core_languages(lua_State *l)
{
LUA_DEBUG_START(l);
const std::vector<std::string> &langs = Lang::GetAvailableLanguages();
lua_createtable(l, langs.size(), 0);
int i = 1;
for (std::vector<std::string>::const_iterator
it = langs.begin(); it != langs.end(); ++it) {
lua_pushlstring(l, it->c_str(), it->size());
lua_rawseti(l, -2, i);
++i;
}
LUA_DEBUG_END(l, 1);
return 1;
}
/*
* Function: GetCurrentLanguage
*
* Retrieve the currently selected language.
*
* > lang = Lang.GetCurrentLanguage()
* > print('Currently using ' .. lang .. ' language.')
*
* Return:
*
* lang - The name of the currently selected language.
*
* Availability:
*
* alpha 15
*
* Status:
*
* stable
*/
static int l_lang_get_current_language(lua_State *l)
{
LUA_DEBUG_START(l);
std::string lang = Pi::config->String("Lang");
assert(!lang.empty()); // there should always be a Lang config value set
lua_pushlstring(l, lang.c_str(), lang.size());
LUA_DEBUG_END(l, 1);
return 1;
}
static int l_lang_set_current_language(lua_State *l)
{
const std::vector<std::string> &langs = Lang::GetAvailableLanguages();
std::string lang;
pi_lua_generic_pull(l, 1, lang);
if (std::find(langs.begin(), langs.end(), lang) == langs.end())
return luaL_error(l, "The language '%s' is not known.", lang.c_str());
Pi::config->SetString("Lang", lang);
Pi::config->Save();
return 0;
}
void LuaLang::Register()
{
lua_State *l = Lua::manager->GetLuaState();
LUA_DEBUG_START(l);
static const luaL_Reg l_methods[] = {
{ "GetDictionary", l_lang_get_dictionary },
{ "GetCoreLanguages", l_lang_get_core_languages },
{ "GetCurrentLanguage", l_lang_get_current_language },
{ "SetCurrentLanguage", l_lang_set_current_language },
{ 0, 0 }
};
lua_getfield(l, LUA_REGISTRYINDEX, "CoreImports");
LuaObjectBase::CreateObject(l_methods, 0, 0);
lua_setfield(l, -2, "Lang");
lua_pop(l, 1);
LUA_DEBUG_END(l, 0);
}