forked from pioneerspacesim/pioneer
-
-
Notifications
You must be signed in to change notification settings - Fork 1
/
LuaSystemBody.cpp
444 lines (416 loc) · 8.32 KB
/
LuaSystemBody.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
#include "LuaObject.h"
#include "LuaSystemBody.h"
#include "LuaUtils.h"
#include "LuaConstants.h"
#include "galaxy/StarSystem.h"
/*
* Class: SystemBody
*
* Class representing a system body.
*
* <SystemBody> differs from <Body> in that it holds the properties that are
* used to generate the physics <body> that is created when the player enters
* a system. It exists outside of the current space. That is, scripts can use
* a <SystemBody> to discover information about a body that exists in another
* system.
*/
/*
* Attribute: index
*
* The body index of the body in its system
*
* Availability:
*
* alpha 10
*
* Status:
*
* stable
*/
static int l_sbody_attr_index(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushinteger(l, sbody->path.bodyIndex);
return 1;
}
/*
* Attribute: name
*
* The name of the body
*
* Availability:
*
* alpha 10
*
* Status:
*
* stable
*/
static int l_sbody_attr_name(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushstring(l, sbody->name.c_str());
return 1;
}
/*
* Attribute: type
*
* The type of the body, as a <Constants.BodyType> constant
*
* Availability:
*
* alpha 10
*
* Status:
*
* stable
*/
static int l_sbody_attr_type(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushstring(l, LuaConstants::GetConstantString(l, "BodyType", sbody->type));
return 1;
}
/*
* Attribute: superType
*
* The supertype of the body, as a <Constants.BodySuperType> constant
*
* Availability:
*
* alpha 10
*
* Status:
*
* stable
*/
static int l_sbody_attr_super_type(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushstring(l, LuaConstants::GetConstantString(l, "BodySuperType", sbody->GetSuperType()));
return 1;
}
/*
* Attribute: seed
*
* The random seed used to generate this <SystemBody>. This is guaranteed to
* be the same for this body across runs of the same build of the game, and
* should be used to seed a <Rand> object when you want to ensure the same
* random numbers come out each time.
*
* This value is the same is the one available via <Body.seed> once you enter
* this system.
*
* Availability:
*
* alpha 10
*
* Status:
*
* stable
*/
static int l_sbody_attr_seed(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushinteger(l, sbody->seed);
return 1;
}
/*
* Attribute: parent
*
* The parent of the body, as a <SystemBody>. A body orbits its parent.
*
* Availability:
*
* alpha 14
*
* Status:
*
* stable
*/
static int l_sbody_attr_parent(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
// sbody->parent is 0 as it was cleared by the acquirer. we need to go
// back to the starsystem proper to get what we need.
RefCountedPtr<StarSystem> s = StarSystem::GetCached(sbody->path);
SystemBody *live_sbody = s->GetBodyByPath(sbody->path);
if (!live_sbody->parent)
return 0;
LuaSystemBody::PushToLua(live_sbody->parent);
return 1;
}
/*
* Attribute: population
*
* The population of the body, in billions of people.
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_population(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->m_population.ToDouble());
return 1;
}
/*
* Attribute: radius
*
* The radius of the body, in metres (m).
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_radius(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->GetRadius());
return 1;
}
/*
* Attribute: mass
*
* The mass of the body, in kilograms (kg).
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_mass(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->GetMass());
return 1;
}
/*
* Attribute: gravity
*
* The gravity on the surface of the body (m/s).
*
* Availability:
*
* alpha 21
*
* Status:
*
* experimental
*/
static int l_sbody_attr_gravity(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->CalcSurfaceGravity());
return 1;
}
/*
* Attribute: periapsis
*
* The periapsis of the body's orbit, in metres (m).
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_periapsis(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->orbMin.ToDouble()*AU);
return 1;
}
/*
* Attribute: apoapsis
*
* The apoapsis of the body's orbit, in metres (m).
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_apoapsis(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->orbMax.ToDouble()*AU);
return 1;
}
/*
* Attribute: rotationPeriod
*
* The rotation period of the body, in days
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_rotation_period(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->rotationPeriod.ToDouble());
return 1;
}
/*
* Attribute: semiMajorAxis
*
* The semi-major axis of the orbit, in metres (m).
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_semi_major_axis(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->semiMajorAxis.ToDouble()*AU);
return 1;
}
/*
* Attribute: eccentricity
*
* The orbital eccentricity of the body
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_eccentricty(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->eccentricity.ToDouble());
return 1;
}
/*
* Attribute: axialTilt
*
* The axial tilt of the body, in radians
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_axial_tilt(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushnumber(l, sbody->axialTilt.ToDouble());
return 1;
}
/*
* Attribute: averageTemp
*
* The average surface temperature of the body, in degrees kelvin
*
* Availability:
*
* alpha 16
*
* Status:
*
* experimental
*/
static int l_sbody_attr_average_temp(lua_State *l)
{
SystemBody *sbody = LuaSystemBody::GetFromLua(1);
lua_pushinteger(l, sbody->averageTemp);
return 1;
}
/*
* Attribute: hasAtmosphere
*
* Returns true if an atmosphere is present, false if not
*
* Availability:
*
* alpha 21
*
* Status:
*
* experimental
*/
static int l_sbody_attr_has_atmosphere(lua_State *l)
{
SystemBody * sbody = LuaSystemBody::GetFromLua(1);
lua_pushboolean(l, sbody->HasAtmosphere());
return 1;
}
/*
* Attribute: isScoopable
*
* Returns true if the system body can be scoopable, false if not
*
* Availablility:
*
* alpha 21
*
* Status:
*
* experimental
*/
static int l_sbody_attr_is_scoopable(lua_State *l)
{
SystemBody * sbody = LuaSystemBody::GetFromLua(1);
lua_pushboolean(l, sbody->IsScoopable());
return 1;
}
template <> const char *LuaObject<LuaUncopyable<SystemBody> >::s_type = "SystemBody";
template <> void LuaObject<LuaUncopyable<SystemBody> >::RegisterClass()
{
static const luaL_Reg l_attrs[] = {
{ "index", l_sbody_attr_index },
{ "name", l_sbody_attr_name },
{ "type", l_sbody_attr_type },
{ "superType", l_sbody_attr_super_type },
{ "seed", l_sbody_attr_seed },
{ "parent", l_sbody_attr_parent },
{ "population", l_sbody_attr_population },
{ "radius", l_sbody_attr_radius },
{ "mass", l_sbody_attr_mass },
{ "gravity", l_sbody_attr_gravity },
{ "periapsis", l_sbody_attr_periapsis },
{ "apoapsis", l_sbody_attr_apoapsis },
{ "rotationPeriod", l_sbody_attr_rotation_period },
{ "semiMajorAxis", l_sbody_attr_semi_major_axis },
{ "eccentricity", l_sbody_attr_eccentricty },
{ "axialTilt", l_sbody_attr_axial_tilt },
{ "averageTemp", l_sbody_attr_average_temp },
{ "hasAtmosphere", l_sbody_attr_has_atmosphere },
{ "isScoopable", l_sbody_attr_is_scoopable },
{ 0, 0 }
};
LuaObjectBase::CreateClass(s_type, NULL, NULL, l_attrs, NULL);
}