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quake3-protocol-rs

Inofficial Rust implementation of the Quake 3 network protocol.

Note

This implementation is incomplete and experimental at best.

You might be interested in the dpmaster-rs project aswell.

Implementation status

  • ❌ id Quake 3 v1.32c - protocol 68
  • ❌ ioQuake3 v1.36 - protocol 71

Packets

Connectionless

  • ✔️ connectionless
Client
command serialize deserialize
challengeResponse
connectResponse
infoResponse
statusResponse
echo
print
keyAuthorize
motd
getserversResponse
getserversExtResponse
Game server
command serialize deserialize
getchallenge
connect
disconnect
getinfo
getstatus
ipAuthorize
rcon
Update server
command serialize deserialize
getmotd
Master server
command serialize deserialize
heartbeat
getservers
getserversExt
Auth server
command serialize deserialize
getKeyAuthorize
getIpAuthorize
banUser

Netchan

  • ❌ sequenced
  • ✔️ fragmented

Client

command serialize deserialize
clc_bad
clc_nop
clc_move
clc_moveNoDelta
clc_clientCommand
clc_EOF
clc_voipSpeex
clc_voipOpus

Server

command serialize deserialize
svc_bad
svc_nop
svc_gamestate
svc_configstring
svc_baseline
svc_serverCommand
svc_download
svc_snapshot
svc_EOF
svc_voipSpeex
svc_voipOpus

Huffman

Mode decode encode
adaptive ✔️ ✔️
fixed

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Quake 3 network protocol in Rust

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