Create separate sandboxes for different graphics modes #8082
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Create separate sandboxes for different graphics modes
Previously, graphics shadow invalidation did not occur. When the graphics
mode switched, graphics shadows that had already been picked were reused. This
meant that transitions between graphics modes were very likely to cause
segfaults, as transitions between modes would result in a mixture of legacy and
native graphics shadow classes being used.
Add a new sandbox param for graphics mode. This will result in a separate set
of sandboxes to be created when the graphics mode switches.
RE #8073