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Create separate sandboxes for different graphics modes #8082

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merged 1 commit into from Mar 22, 2023

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Create separate sandboxes for different graphics modes

Previously, graphics shadow invalidation did not occur. When the graphics
mode switched, graphics shadows that had already been picked were reused. This
meant that transitions between graphics modes were very likely to cause
segfaults, as transitions between modes would result in a mixture of legacy and
native graphics shadow classes being used.

Add a new sandbox param for graphics mode. This will result in a separate set
of sandboxes to be created when the graphics mode switches.

RE #8073

Previously, graphics shadow invalidation did not occur. When the graphics
mode switched, graphics shadows that had already been picked were reused. This
meant that transitions between graphics modes were very likely to cause
segfaults, as transitions between modes would result in a mixture of legacy and
native graphics shadow classes being used.

Add a new sandbox param for graphics mode. This will result in a separate set
of sandboxes to be created when the graphics mode switches.

RE #8073

PiperOrigin-RevId: 518483054
@copybara-service copybara-service bot merged commit 2ca4753 into google Mar 22, 2023
@copybara-service copybara-service bot deleted the piper_518349097 branch March 22, 2023 06:26
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