Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shader is tightly coupled to GLSL #11

Closed
robrix opened this issue Nov 8, 2016 · 1 comment
Closed

Shader is tightly coupled to GLSL #11

robrix opened this issue Nov 8, 2016 · 1 comment
Labels

Comments

@robrix
Copy link
Owner

robrix commented Nov 8, 2016

This is particularly visible in the necessity of defining a main function in shaders. Functions serve no other purpose currently—there’s no mechanism to call them, for example—so it’s just another dynamically-checked error waiting to happen.

@robrix robrix added the bug label Nov 8, 2016
@robrix
Copy link
Owner Author

robrix commented Nov 10, 2016

Fixed this in #13.

@robrix robrix closed this as completed Nov 10, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant