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Releases: robtherad/BCArma

v26b

24 Mar 01:37
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v26b Template Changelog

  • Fix the JIP problem.
  • Fix group leader HUD appearing.
  • Move the area boundary call to init.sqf so it's easier to find/disable.

You can always download the latest release of the template by following this link.

To see the difference between this version and the previous version you can click this link.

v26

20 Mar 20:58
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v26

v26 Template Changelog

  • Add a mission parameter for disabling preset radios.
  • Modify description.ext file. It's now split into various includes in the description folder.
  • Fix a race condition with the radio preset script.
  • Fix a config error with the spectator script's sound files.
  • Fix a case where infantry GPS markers would get stuck.
  • Modify the JIP fix. See commit [#bd37b7a].(bd37b7a)
  • Remove unused code from spectator script and display include.

You can always download the latest release of the template by following this link.

To see the difference between this version and the previous version you can click this link.

v25.2

07 Mar 20:51
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v25.2 Template Changelog

  • Add new function - BC_fnc__hintThenClear. Replaces hint command in most places.
  • Modify the JIP fix.
  • Modify headers for functions in misc folder.
  • Modify readme for setGroupID to hopefully make it more clear.

You can always download the latest release of the template by following this link.

To see the difference between this version and the previous version you can click this link.

v25.1

03 Mar 16:05
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v25.1 Template Changelog

  • Modify obj3 in the template to properly place the marker during the briefing.
  • Add two new functions - BC_fnc__clearBody, BC_fnc__clearContainer
  • Fix typo in spectator script.

You can always download the latest release of the template by following this link.

To see the difference between this version and the previous version you can click this link.

v25

28 Feb 19:55
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v25

v25 Template Changelog

  • Modify the JIP fix to hopefully be more reliable.
  • Add a new script for managing vehicle cargo - veh_cargo
  • Rename the vehicle locking script from vehicles to veh_lock
  • Add a check to the randomstart script to make sure teams can't spawn at the same marker
  • Modify the default platoon structure.
  • Modify the default loadouts to add flashlights.
  • Add new loadouts (Grenadier, Pilot, Crewman)
  • Remove the journalists from the mission.sqm
  • Modify the default parameters for randomstart.

You can always download the latest release of the template by following this link.

To see the difference between this version and the previous version you can click this link.

v24

20 Feb 18:06
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v24

v24 Template Changelog

  • Replace the mission AO triggers with a scripted solution, core_playerBoundsCheck, since EDEN broke the triggers.
  • Fix JIP players not activating the spectator script since EDEN.
  • Fix a script error with the gps script when a player wasn't on one of the three main sides.
  • Fix a script error with the radio script when a group wasn't correctly setup with the setGroupID script.

You can always download the latest release of the template by following this link.

v23

18 Feb 17:40
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v23

v23 Template Changelog

  • Add scripted solution for vehicle locking
  • Update readme.md in each folder
  • Update mission.sqm from 2D version to 3DEN version
  • Update randomstart to allow for multiple teams to be randomly placed
  • Update randomstart to use new engine commands over BIS functions
  • Update ORBAT to be more legible.
  • Update groupID's with HQ to CMD in setGroupID
  • Update nametags now use the new cursorObject command - no more looking at a tree and seeing a teammate's name!
  • Fix an RPT error related to radio script
  • Remove sectors script from template

You can always download the latest release of the template by following this link.

v22

31 Jan 00:57
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v22

New in v22:

randomstart

  • Added ability to move objects with the team being moved.
  • Centralized all settings into a settings.sqf file.

New in v21:

loadouts

  • Split PLSL loadout into a PL loadout and an SL loadout.
  • Added LAT and Engineer kits to teams in the default mission.sqm.
  • Changed default parameter for GPS deployment so all players receive GPS
  • Some more stuff I forgot about probably.

New in v20:

misc

  • Simplified messages that are displayed to the player.
  • Fixed bugs.
  • Some more stuff I forgot about probably.

v18

14 Dec 18:31
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v18

Fixes

  • Fixed GPS bug where members of a group may see their group's marker on themselves instead of their group leader when both have GPS.
  • Fixed randomstart not displaying the correct information when the team being moved wasn't BLUFOR.

Changes

  • Moved radio net definitions into setGroupID file. Now if you aren't using the standard group organization you don't need to define radio nets in 3 separate places.

Additions

  • Added documentation on how to disable + configure each component of the template. Check the readme.md files inside each folder for more info.

v17

22 Nov 21:52
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v17

GPS

  • Added support for being able to see multiple side's markers at once to GPSMarkers.
  • Fixed a script error in the GPSMarkers code when there are vehicles without proper markers present.
  • Fixed INDFOR color being incorrectly set in the GPSMarkers script.

Misc

  • Added some default settings to the Radios + setGroupIDs scripts for INDFOR. They are set up like the other two sides with callsigns from India to Lima.
  • Made the hint with the extra controls pop up by default when a player enters the spectator script.
  • The addRatingEH code should be working correctly now.

Useful Scripts - Python 2.7

  • bcTeamSort.py: Quickly sort teams into two sides with a variable difference in players.
  • merge.py: Useful to merge updates from newer template versions into older missions. It's not very smart so you will have to think about what you are doing before you run this.
  • rename.py: Useful to bulk rename newly updated missions from the old version number to the new version number.