Releases: rodylg/GZDoomDemakeShaders
Releases · rodylg/GZDoomDemakeShaders
v0.4.0-beta
LCD Grid shader implemented. * LCD Grid shader implemented. * New control to modify the power of the scanlines amplitude. Linear gives the most round shape while higher degrees give them a more squared shape. * Amended all the CLUT files to crush blacks and improve visibility. * Organized the menu for less clutter. Scanlines and LCD Grid controls are now in their own submenus. * New emergency button to turn off all the menu obstructing shaders. It's especially useful as render resolution increases.
v0.3.1-beta
DITHTEST * Fixed compatibility of the scanlines shader for Delta Touch. * Added an extra control for fine-tuning the scanlines between odd and even fields. * Changed the Bayer Matrix in the dithering shader for a more retro-pleasing looking result. * The scale for measuring dithering strength has been re-normalized to describe "levels of dithering" instead. * Added a secret testing map with a grayscale gradient textured wall for the purpose of calibrating the strength of the dithering shader. Type "map DITHTEST" in the console to get to it. * Default values of dithering and scanlines were adjusted.
v0.3.0-beta
Customizable scanlines * Scanlines shader implemented. * Bug in dithering shader behaviour corrected. * Ammended Sega Genesis' CLUT to crush blacks and improve visibility.
v0.2.2-beta
Dithering behaviour correction * Ordered dither now works as originally intended with "Low Detail" mode. * Added an extra mode to apply full screen pixel dithering. * Minor spelling issues corrected.
v0.2.1-beta
Beta ready version. * Pixelizer shader finalized. * Updated the menu items. * Bugfixes for Delta Touch.
v0.2.0-alpha
The Pixelizer update * The Pixelizer shader is WIP. * Implemented a modified Rachael's "low detail" shader. * Moved the dithering shader to it's own pass on the pipeline. * Added a CLUT atlas method. It can be faster on certain video cards but increases memory usage. * Added Sega Jaguar's CRY palette and Nintendo's Virtual Boy palette.
v0.1.0-pre: The Game Boy Color update
* Added the GBC palettes. * Changed the namespace for the CLUT files to avoid collisions with other PWAD's textures. * Bugfixes for Delta Touch.