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Releases: rodylg/GZDoomDemakeShaders

v0.4.0-beta

21 Aug 21:32
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v0.4.0-beta Pre-release
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LCD Grid shader implemented.

* LCD Grid shader implemented.
* New control to modify the power of the scanlines amplitude. Linear gives the most round shape while higher degrees give them a more squared shape.
* Amended all the CLUT files to crush blacks and improve visibility.
* Organized the menu for less clutter. Scanlines and LCD Grid controls are now in their own submenus.
* New emergency button to turn off all the menu obstructing shaders. It's especially useful as render resolution increases.

v0.3.1-beta

02 Aug 08:13
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v0.3.1-beta Pre-release
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DITHTEST

* Fixed compatibility of the scanlines shader for Delta Touch.
* Added an extra control for fine-tuning the scanlines between odd and even fields.
* Changed the Bayer Matrix in the dithering shader for a more retro-pleasing looking result.
* The scale for measuring dithering strength has been re-normalized to describe "levels of dithering" instead.
* Added a secret testing map with a grayscale gradient textured wall for the purpose of calibrating the strength of the dithering shader. Type "map DITHTEST" in the console to get to it.
* Default values of dithering and scanlines were adjusted.

v0.3.0-beta

27 Jul 21:20
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v0.3.0-beta Pre-release
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Customizable scanlines

* Scanlines shader implemented.
* Bug in dithering shader behaviour corrected.
* Ammended Sega Genesis' CLUT to crush blacks and improve visibility.

v0.2.2-beta

14 Jul 06:52
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v0.2.2-beta Pre-release
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Dithering behaviour correction

* Ordered dither now works as originally intended with "Low Detail" mode.
* Added an extra mode to apply full screen pixel dithering.
* Minor spelling issues corrected.

v0.2.1-beta

13 Jul 08:21
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v0.2.1-beta Pre-release
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Beta ready version.

* Pixelizer shader finalized.
* Updated the menu items.
* Bugfixes for Delta Touch.

v0.2.0-alpha

12 Jul 05:05
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v0.2.0-alpha Pre-release
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The Pixelizer update

* The Pixelizer shader is WIP.
* Implemented a modified Rachael's "low detail" shader.
* Moved the dithering shader to it's own pass on the pipeline.
* Added a CLUT atlas method. It can be faster on certain video cards but increases memory usage.
* Added Sega Jaguar's CRY palette and Nintendo's Virtual Boy palette.

v0.1.0-pre: The Game Boy Color update

10 Jul 21:02
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* Added the GBC palettes.
* Changed the namespace for the CLUT files to avoid collisions with other PWAD's textures.
* Bugfixes for Delta Touch.